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Acererak the Archlich

Acererak the Archlich

Legendary Creature — Zombie Wizard5/5$5.92

When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon. Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.

Legal in Commander

Is

Does

Rewards

Combos 32

  • Acererak the Archlich + Rooftop Storm

    • Infinite card draw
    • Near-infinite colored mana
    • Near-infinite creature tokens
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite lifeloss
    • Near-infinite Treasure tokens
    • Near-infinite ventures into the dungeon
    • Near-infinite +1/+1 counters on creatures you control

    8,611 decks on Commander Spellbook

    How it works

    Before you start

    You have not completed Tomb of Annihilation.

    Steps

    Cast Acererak by paying {0}. Acererak enters the battlefield, returning it to your hand and venturing into the Lost Mine of Phandelver. Each time you trigger the Dark Pool room ability, each opponent loses one life and you gain 1 life. Repeat.

    Commander Spellbook ↗
  • Acererak the Archlich + Relic of Legends + Heartless Summoning

    • Near-infinite +1/+1 counters on creatures you control
    • Infinite card draw
    • Near-infinite colored mana
    • Near-infinite creature tokens
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite lifeloss
    • Near-infinite Treasure tokens
    • Near-infinite ventures into the dungeon

    Mana needed: 1,824 decks on Commander Spellbook

    How it works

    Before you start

    You have not completed, or are venturing in, Tomb of Annihilation.

    Steps

    Cast Acererak either from your hand or from the command zone by paying {B} and commander tax, if applicable. When Acererak enters, its first ability triggers. Holding priority, activate Relic of Legends' second ability by tapping Acererak, adding {B}. Resolve the Acererak trigger, returning it from the battlefield to your hand, and venturing into Lost Mine of Phandelver. Repeat.

    Commander Spellbook ↗
  • Acererak the Archlich + The Sibsig Ceremony + Relic of Legends

    • Infinite card draw
    • Near-infinite lifegain
    • Near-infinite lifeloss
    • Near-infinite lifegain triggers
    • Near-infinite colored mana
    • Near-infinite creature tokens
    • Near-infinite Treasure tokens
    • Near-infinite ventures into the dungeon
    • Infinite ventures into the dungeon
    • Cast a subset of spells in your library
    • Near-infinite +1/+1 counters on creatures you control

    Mana needed: 1,345 decks on Commander Spellbook

    How it works

    Before you start

    You have not entered or completed Tomb of Annihilation.

    Steps

    Cast Acererak either from your hand or from the command zone by paying {B} plus commander tax, if applicable. When Acererak enters the battlefield, its first ability and The Sibsig Ceremony trigger. Holding priority, activate Relic of Legends' second ability by tapping Acererak, adding {B}. Resolve the Acererak trigger, returning it from the battlefield to your hand and causing you to venture into Lost Mine of Phandelver. Resolve the Sibsig Ceremony trigger, creating a 2/2 Zombie Druid creature token.

    Commander Spellbook ↗
  • Acererak the Archlich + Relic of Legends + Urza's Incubator

    • Near-infinite +1/+1 counters on creatures you control
    • Infinite card draw
    • Near-infinite Treasure tokens
    • Near-infinite colored mana
    • Near-infinite creature tokens
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite lifeloss
    • Near-infinite ventures into the dungeon

    Mana needed: 1,164 decks on Commander Spellbook

    How it works

    Before you start

    You have not completed, or are venturing in, Tomb of Annihilation.

    Steps

    Cast Acererak either from your hand or from the command zone by paying {B} and commander tax, if applicable. When Acererak enters, its first ability triggers. Holding priority, activate Relic of Legends' second ability by tapping Acererak, adding {B}. Resolve the Acererak trigger, returning it from the battlefield to your hand, and venturing into Lost Mine of Phandelver. Repeat.

    Commander Spellbook ↗
  • Acererak the Archlich + Aluren

    • Near-infinite +1/+1 counters on creatures you control
    • Infinite card draw
    • Near-infinite colored mana
    • Near-infinite creature tokens
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite lifeloss
    • Near-infinite Treasure tokens
    • Near-infinite ventures into the dungeon

    969 decks on Commander Spellbook

    How it works

    Before you start

    You haven't completed and are not currently venturing in Tomb of Annihilation.

    Steps

    Cast Acererak the Archlich without paying its mana cost due to Aluren. When Acererak the Archlich enters, it triggers both of its abilities. Resolve one Acererak ability, returning itself from the battlefield to your hand. Resolve the other Acererak ability, venturing into a dungeon that is not Tomb of Annihilation. Repeat.

    Commander Spellbook ↗
  • Acererak the Archlich + Norman Osborn // Green Goblin + Skirge Familiar

    • Near-infinite +1/+1 counters on creatures you control
    • Infinite card draw
    • Near-infinite lifegain
    • Near-infinite lifeloss
    • Near-infinite lifegain triggers
    • Near-infinite colored mana
    • Near-infinite creature tokens
    • Near-infinite Treasure tokens
    • Near-infinite ventures into the dungeon

    840 decks on Commander Spellbook

    How it works

    Before you start

    You have not completed or are currently venturing in Tomb of Annihilation.

    Steps

    Activate Skirge Familiar by discarding Acererak, adding {B}. Cast Acererak from your graveyard for its mayhem cost by paying {B} due to Green Goblin. When Acererak enters, its first ability triggers, causing you to return it from the battlefield to your hand and venture into Lost Mine of Phandelver. Repeat.

    Commander Spellbook ↗
  • Acererak the Archlich + Relic of Legends + Semblance Anvil

    • Near-infinite +1/+1 counters on creatures you control
    • Infinite card draw
    • Near-infinite Treasure tokens
    • Near-infinite colored mana
    • Near-infinite creature tokens
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite lifeloss
    • Near-infinite ventures into the dungeon

    Mana needed: 799 decks on Commander Spellbook

    How it works

    Before you start

    You have not completed, or are venturing in, Tomb of Annihilation. There is a creature card exiled with Semblance Anvil.

    Steps

    Cast Acererak either from your hand or from the command zone by paying {B} and commander tax, if applicable. When Acererak enters, its first ability triggers. Holding priority, activate Relic of Legends' second ability by tapping Acererak, adding {B}. Resolve the Acererak trigger, returning it from the battlefield to your hand, and venturing into Lost Mine of Phandelver. Repeat.

    Commander Spellbook ↗
  • Acererak the Archlich + Endrek Sahr, Master Breeder + Phyrexian Altar

    • Near-infinite +1/+1 counters on creatures you control
    • Infinite card draw
    • Near-infinite colored mana
    • Near-infinite creature tokens
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite lifeloss
    • Near-infinite Treasure tokens
    • Near-infinite ventures into the dungeon

    Mana needed: 424 decks on Commander Spellbook

    How it works

    Before you start

    You have not completed Tomb of Annihilation.

    Steps

    Cast Acererak the Archlich. Endrek Sahr triggers, creating three 1/1 Thrull tokens. Acererak the Archlich enters the battlefield and triggers, returning Acererak the Archlich to your hand and venturing into the Lost Mine of Phandelver. Each time your trigger the Dark Pool room ability, each opponent loses one life and you gain 1 life. Activate Phyrexian Altar three times by sacrificing a Thrull token each time, adding {B}{B}{B}. Repeat.

    Commander Spellbook ↗
  • Acererak the Archlich + Relic of Legends + The Kenriths' Royal Funeral

    • Near-infinite +1/+1 counters on creatures you control
    • Infinite card draw
    • Near-infinite Treasure tokens
    • Near-infinite colored mana
    • Near-infinite creature tokens
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite lifeloss
    • Near-infinite ventures into the dungeon

    Mana needed: 46 decks on Commander Spellbook

    How it works

    Before you start

    You have not completed, or are venturing in, Tomb of Annihilation.

    Steps

    Cast Acererak by paying {B}. When Acererak enters, its first ability triggers. Holding priority, activate Relic of Legends' second ability by tapping Acererak, adding {B}. Resolve the Acererak trigger, returning it from the battlefield to your hand, and venturing into Lost Mine of Phandelver. Repeat.

    Commander Spellbook ↗
  • Acererak the Archlich + Urza's Incubator + Morophon, the Boundless

    • Near-infinite +1/+1 counters on creatures you control
    • Infinite card draw
    • Near-infinite colored mana
    • Near-infinite creature tokens
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite lifeloss
    • Near-infinite Treasure tokens
    • Near-infinite ventures into the dungeon

    29 decks on Commander Spellbook

    How it works

    Before you start

    "Zombie" or "Wizard" chosen with Urza's Incubator. "Zombie" or "Wizard" chosen with Morophon. You have not completed Tomb of Annihilation.

    Steps

    Cast Acererak by paying {0}. Acererak enters the battlefield, returning it to your hand and venturing into the Lost Mine of Phandelver. Each time you trigger the Dark Pool room ability, each opponent loses one life and you gain 1 life. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Chatterfang, Squirrel GeneralAcererak the Archlich makes creature tokens, which Chatterfang, Squirrel General can use because it rewards having/making creature tokens.
  2. Ghave, Guru of SporesAcererak the Archlich makes creature tokens and Ghave, Guru of Spores sacrifices your creatures.
  3. Yahenni, Undying PartisanAcererak the Archlich makes creature tokens and Yahenni, Undying Partisan sacrifices your creatures.
  4. Bartolomé del PresidioAcererak the Archlich makes creature tokens and Bartolomé del Presidio sacrifices your creatures.
  5. Dina, Soul SteeperAcererak the Archlich makes creature tokens and Dina, Soul Steeper sacrifices your creatures.
  6. Erebos, Bleak-HeartedAcererak the Archlich makes creature tokens and Erebos, Bleak-Hearted sacrifices your creatures.
  7. Ayli, Eternal PilgrimAcererak the Archlich makes creature tokens and Ayli, Eternal Pilgrim sacrifices your creatures.
  8. Grimgrin, Corpse-BornAcererak the Archlich makes creature tokens and Grimgrin, Corpse-Born sacrifices your creatures.
  9. Denethor, Ruling StewardAcererak the Archlich makes creature tokens and Denethor, Ruling Steward sacrifices your creatures.
  10. Evereth, Viceroy of PlunderAcererak the Archlich makes creature tokens and Evereth, Viceroy of Plunder sacrifices your creatures.

View Acererak the Archlich on Scryfall