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Angel of Invention

Angel of Invention

Creature — Angel2/1$0.38

Flying, vigilance, lifelink Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Other creatures you control get +1/+1.

Legal in Commander

Is

Does

Rewards

Combos 3

  • Angel of Invention + Nim Deathmantle + Ashnod's Altar

    • Infinite artifact tokens
    • Infinite colorless mana
    • Infinite creature tokens

    Mana needed: 128 decks on Commander Spellbook

    How it works

    Steps

    Activate Ashnod's Altar by sacrificing Angel of Invention, adding {C}{C}. When Angel of Invention dies, Nim Deathmantle triggers, causing you to pay {4} to return Angel of Invention from your graveyard to the battlefield and attach Nim Deathmantle to it. When Angel of Invention enters, it triggers, creating two creature tokens. Activate Ashnod's Altar by sacrificing a creature token, adding {C}{C}. Repeat.

    Commander Spellbook ↗
  • Angel of Invention + Eldrazi Displacer + Ashnod's Altar

    • Infinite colorless mana
    • Infinite creature tokens

    Mana needed: 61 decks on Commander Spellbook

    How it works

    Steps

    Activate Eldrazi Displacer by paying {2}{C}, blinking Angel of Invention. When Angel of Invention enters, it triggers, creating two creature tokens. Activate Ashnod's Altar by sacrificing two creature tokens, adding {C}{C}{C}{C}. Repeat.

    Commander Spellbook ↗
  • Angel of Invention + Urza, Lord High Artificer + Deadeye Navigator

    • Infinite tapped artifact tokens
    • Infinite tapped creature tokens

    Mana needed: 14 decks on Commander Spellbook

    How it works

    Steps

    Activate Angel of Invention by paying {1}{U}, blinking it. When Angel of Invention enters the battlefield, it and Deadeye Navigator's soulbond ability trigger. Resolve the Deadeye Navigator trigger, repairing it and Angel of Invention Resolve the Angel of Invention trigger, creating two artifact tokens. Activate Urza's first ability twice by tapping two artifacts, adding {U}{U}. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Ghave, Guru of SporesAngel of Invention makes creature tokens and Ghave, Guru of Spores sacrifices your creatures.
  2. Byrke, Long Ear of the LawAngel of Invention puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  3. Mondrak, Glory DominusAngel of Invention makes artifact tokens, which Mondrak, Glory Dominus can use because it rewards an Artifact.
  4. Bartolomé del PresidioAngel of Invention makes creature tokens and Bartolomé del Presidio sacrifices your creatures.
  5. Shilgengar, Sire of FamineAngel of Invention makes creature tokens and Shilgengar, Sire of Famine sacrifices your creatures.
  6. Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which Angel of Invention can use because it has an enter-the-battlefield trigger.
  7. Denethor, Ruling StewardAngel of Invention makes creature tokens and Denethor, Ruling Steward sacrifices your creatures.
  8. Zahur, Glory's PastAngel of Invention makes creature tokens and Zahur, Glory's Past sacrifices your creatures.
  9. Ensign Harry Kim, OperationsAngel of Invention puts +1/+1 counters on your creatures, which Ensign Harry Kim, Operations can use.
  10. Lyra, Archangel of DawnAngel of Invention gains you life, which Lyra, Archangel of Dawn can use.

View Angel of Invention on Scryfall