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Archdruid's Charm

Archdruid's Charm

Instant$9.28

Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.

Legal in Commander

Is

Does

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawArchdruid's Charm puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  2. Lily Bowen, Raging GrandmaArchdruid's Charm puts +1/+1 counters on your creatures and Lily Bowen, Raging Grandma doubles counters.
  3. Mowu, Loyal CompanionArchdruid's Charm puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
  4. Verazol, the Split CurrentArchdruid's Charm puts +1/+1 counters on your creatures, which Verazol, the Split Current can use.
  5. The ThingArchdruid's Charm puts +1/+1 counters on your creatures and The Thing doubles counters.
  6. Bristly Bill, Spine SowerArchdruid's Charm puts +1/+1 counters on your creatures and Bristly Bill, Spine Sower doubles counters.
  7. Vorinclex, Monstrous RaiderArchdruid's Charm puts +1/+1 counters on your creatures and Vorinclex, Monstrous Raider doubles counters.
  8. Zimone, Paradox SculptorArchdruid's Charm puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  9. Vorel of the Hull CladeArchdruid's Charm puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
  10. Michelangelo, Weirdness to 11Archdruid's Charm puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.

View Archdruid's Charm on Scryfall