
Archetype of Imagination
Enchantment Creature — Human Wizard3/2$0.61
Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.
Legal in Commander
Is
Combos 6
Archetype of Imagination + Stormtide Leviathan
- Opponents can't attack with most creatures
- Lock
Commander Spellbook ↗How it works
Steps
All creatures your opponents control lose flying. Stormtide prevents creatures without flying or islandwalk from attacking.
Archetype of Imagination + Magus of the Moat
- Opponents can't attack
- Lock
Commander Spellbook ↗How it works
Steps
All creatures your opponent control lose flying. Magus of the Moat prevents things without flying from attacking. Creatures your opponent can not fulfill the conditions necessary to attack.
Archetype of Imagination + Island Sanctuary
- Most creatures can't attack you
- You do not draw cards during your draw steps
- Lock
Commander Spellbook ↗How it works
Steps
At the beginning of your draw step, Island Sanctuary causes you to skip your card draw, and prevent creatures without flying and/or islandwalk from attacking you. Because Archetype of Imagination causes all creatures to lose flying, only creatures with islandwalk can attack you.
Archetype of Imagination + Moat
- Opponents can't attack
- Lock
Commander Spellbook ↗How it works
Steps
All creatures your opponent control lose flying. Moat prevents things without flying from attacking. Creatures your opponent can not fulfill the conditions necessary to attack.
Archetype of Imagination + Form of the Dragon
- You can't be attacked
- Lock
Commander Spellbook ↗How it works
Steps
Archetype of Imagination causes your opponent' creatures to lose flying and be unable to gain flying. Form of the Dragon prevents non-flying creatures from attacking you, and since none of your opponent' creatures can have flying, no creatures can attack you.
Archetype of Imagination + Teferi's Moat + Painter's Servant
- You can't be attacked
- Lock
Commander Spellbook ↗How it works
Before you start
The same color chosen with Painter's Servant and Teferi's Moat.
Steps
Teferi's Moat prevents creatures of the chosen color without flying from attacking you. Because Painter's Servant makes all creatures the chosen color, and Archetype of Imaginaton causes all creatures your opponents control to lose flying, no creatures can attack you.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Azami, Lady of ScrollsArchetype of Imagination is a Wizard, which Azami, Lady of Scrolls can use.
- Naban, Dean of IterationArchetype of Imagination is a Wizard, which Naban, Dean of Iteration can use.
- Naru Meha, Master WizardArchetype of Imagination is a Wizard, which Naru Meha, Master Wizard can use.
- Inalla, Archmage RitualistArchetype of Imagination is a Wizard, which Inalla, Archmage Ritualist can use.
- Kaza, Roil ChaserArchetype of Imagination is a Wizard, which Kaza, Roil Chaser can use.
- Adeliz, the Cinder WindArchetype of Imagination is a Wizard, which Adeliz, the Cinder Wind can use.
- The Destined WarriorArchetype of Imagination is a Wizard, which The Destined Warrior can use.
- Gandalf, Party GuestArchetype of Imagination is a Wizard, which Gandalf, Party Guest can use.
- Éowyn, ShieldmaidenArchetype of Imagination is a Human, which Éowyn, Shieldmaiden can use.
- Arcade GannonArchetype of Imagination is a Human, which Arcade Gannon can use.