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Arco-Flagellant

Arco-Flagellant

Creature — Human3/1$0.31

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) This creature can't block. Endurant — Pay 3 life: This creature gains indestructible until end of turn.

Legal in Commander

Is

Does

Combos 9

  • Arco-Flagellant + Rowan, Scion of War + Exsanguinate

    • Near-infinite lifegain
    • Near-infinite lifeloss

    Mana needed: 1,750 decks on Commander Spellbook

    How it works

    Steps

    Activate Arco-Flagellant by paying life. Repeat step 1 as desired. Activate Rowan by tapping it, reducing the cost of all black and/or red spells you cast this turn. Cast Exsanguinate, choosing for X to equal the amount of life you've lost this turn, but paying a total of {B}{B} due to Rowan. Resolve Exsanguinate, causing each opponent to lose X life, and you to gain life equal to the life lost this way.

    Commander Spellbook ↗
  • Arco-Flagellant + Mister Negative + Phyrexian Unlife

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    45 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is a multiple of 3.

    Steps

    Activate Arco-Flagellant by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.

    Commander Spellbook ↗
  • Arco-Flagellant + Mister Negative + Platinum Angel

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    40 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is a multiple of 3.

    Steps

    Activate Arco-Flagellant by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.

    Commander Spellbook ↗
  • Arco-Flagellant + Rowan, Scion of War + Stensian Sanguinist // Exsanguinate

    • Near-infinite lifegain
    • Near-infinite lifeloss

    Mana needed: 35 decks on Commander Spellbook

    How it works

    Steps

    Activate Arco-Flagellant by paying life. Repeat step 1 as desired. Activate Rowan by tapping it, reducing the cost of all black and/or red spells you cast this turn. Cast a copy of Exsanguinate, choosing for X to equal the amount of life you've lost this turn, but paying a total of {B}{B} due to Rowan. Resolve Exsanguinate, causing each opponent to lose X life, and you to gain life equal to the life lost this way.

    Commander Spellbook ↗
  • Arco-Flagellant + Mister Negative + Pact Weapon

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    33 decks on Commander Spellbook

    How it works

    Before you start

    Pact Weapon attached to a creature you control. Your life total is a multiple of 3.

    Steps

    Activate Arco-Flagellant by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.

    Commander Spellbook ↗
  • Arco-Flagellant + Greven, Predator Captain

    • Target opponent loses the game

    28 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is at least 24 minus Greven's power, rounded up to the nearest multiple of 3.

    Steps

    Activate Arco-Flagellant by paying 3 life. Repeat step 1 until Greven has power 21 or greater due to its first ability. Deal combat damage to an opponent using Greven. The opponent loses the game due to being dealt 21 or more combat damage from your commander.

    Commander Spellbook ↗
  • Arco-Flagellant + Mister Negative + Cloudsteel Kirin

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    15 decks on Commander Spellbook

    How it works

    Before you start

    Cloudsteel Kirin attached to a creature you control. Your life total is a multiple of 3.

    Steps

    Activate Arco-Flagellant by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.

    Commander Spellbook ↗
  • Arco-Flagellant + Mister Negative + Soul Echo

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    4 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is a multiple of 3.

    Steps

    Activate Arco-Flagellant by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.

    Commander Spellbook ↗
  • Arco-Flagellant + Mister Negative + Darksteel Angel

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    3 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is a multiple of 3.

    Steps

    Activate Arco-Flagellant by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Chatterfang, Squirrel GeneralArco-Flagellant makes creature tokens, which Chatterfang, Squirrel General can use because it rewards having/making creature tokens.
  2. Jerren, Corrupted Bishop // Ormendahl, the CorrupterArco-Flagellant is a Human, which Jerren, Corrupted Bishop // Ormendahl, the Corrupter can use.
  3. Yahenni, Undying PartisanArco-Flagellant makes creature tokens and Yahenni, Undying Partisan sacrifices your creatures.
  4. Bartolomé del PresidioArco-Flagellant makes creature tokens and Bartolomé del Presidio sacrifices your creatures.
  5. Dina, Soul SteeperArco-Flagellant makes creature tokens and Dina, Soul Steeper sacrifices your creatures.
  6. Erebos, Bleak-HeartedArco-Flagellant makes creature tokens and Erebos, Bleak-Hearted sacrifices your creatures.
  7. Ayli, Eternal PilgrimArco-Flagellant makes creature tokens and Ayli, Eternal Pilgrim sacrifices your creatures.
  8. Grimgrin, Corpse-BornArco-Flagellant makes creature tokens and Grimgrin, Corpse-Born sacrifices your creatures.
  9. Denethor, Ruling StewardArco-Flagellant makes creature tokens and Denethor, Ruling Steward sacrifices your creatures.
  10. Evereth, Viceroy of PlunderArco-Flagellant makes creature tokens and Evereth, Viceroy of Plunder sacrifices your creatures.

View Arco-Flagellant on Scryfall