
Pact Weapon
Artifact — Equipment$3.25
As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card.
Legal in Commander
Is
Does
Rewards
Combos 19
Pact Weapon + Mister Negative + Wall of Blood
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
Pact Weapon attached to a creature you control.
Steps
Activate Wall of Blood by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.
Pact Weapon + Mister Negative + Unspeakable Symbol
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
Pact Weapon attached to a creature you control. Your life total is a multiple of 3.
Steps
Activate Unspeakable Symbol by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.
Pact Weapon + Mister Negative + Blood Celebrant
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
Pact Weapon attached to a creature you control.
Steps
Activate Blood Celebrant by paying {B} and 1 life, adding {B} Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.
Pact Weapon + Mister Negative + Doom Whisperer
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
Pact Weapon attached to a creature you control. Your life total is even.
Steps
Activate Doom Whisperer by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.
Pact Weapon + Mister Negative + Necropotence
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
Pact Weapon attached to a creature you control.
Steps
Activate Necropotence by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.
Pact Weapon + Mister Negative + Selenia, Dark Angel
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
Pact Weapon attached to a creature you control. Your life total is even.
Steps
Activate Selenia by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.
Pact Weapon + Mister Negative + Mischievous Poltergeist
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
Pact Weapon attached to a creature you control.
Steps
Activate Mischievous Poltergeist by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.
Pact Weapon + Mister Negative + M.O.D.O.K.
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
Pact Weapon attached to a creature you control. Your life total is a multiple of 3.
Steps
Activate M.O.D.O.K. by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.
Pact Weapon + Mister Negative + Souldrinker
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
Pact Weapon attached to a creature you control. Your life total is a multiple of 3.
Steps
Activate Souldrinker by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.
Pact Weapon + Mister Negative + Deepwood Ghoul
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
Pact Weapon attached to a creature you control. Your life total is even.
Steps
Activate Deepwood Ghoul by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Isshin, Two Heavens as OneIsshin, Two Heavens as One copies your triggered abilities, which Pact Weapon can use because it has an attack trigger.
- Felix Five-BootsFelix Five-Boots copies your triggered abilities, which Pact Weapon can use because it has an attack trigger.
- Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Pact Weapon can use because it has an attack trigger.
- Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Pact Weapon can use because it has an attack trigger.
- Syr Gwyn, Hero of AshvalePact Weapon is an Equipment, which Syr Gwyn, Hero of Ashvale can use.
- Noctis, Heir ApparentPact Weapon is an Equipment, which Noctis, Heir Apparent can use.
- Shagrat, Loot BearerPact Weapon is an Equipment, which Shagrat, Loot Bearer can use.
- Whiplash, Vengeful EngineerPact Weapon is an Equipment, which Whiplash, Vengeful Engineer can use.
- Ronin, Shadow StalkerPact Weapon is an Equipment, which Ronin, Shadow Stalker can use.
- Swordsman, Sharp ScoundrelPact Weapon is an Equipment, which Swordsman, Sharp Scoundrel can use.