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Pact Weapon

Pact Weapon

Artifact — Equipment$3.25

As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card.

Legal in Commander

Is

Does

Rewards

Combos 19

  • Pact Weapon + Mister Negative + Wall of Blood

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    1,699 decks on Commander Spellbook

    How it works

    Before you start

    Pact Weapon attached to a creature you control.

    Steps

    Activate Wall of Blood by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.

    Commander Spellbook ↗
  • Pact Weapon + Mister Negative + Unspeakable Symbol

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    974 decks on Commander Spellbook

    How it works

    Before you start

    Pact Weapon attached to a creature you control. Your life total is a multiple of 3.

    Steps

    Activate Unspeakable Symbol by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.

    Commander Spellbook ↗
  • Pact Weapon + Mister Negative + Blood Celebrant

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    Mana needed: 888 decks on Commander Spellbook

    How it works

    Before you start

    Pact Weapon attached to a creature you control.

    Steps

    Activate Blood Celebrant by paying {B} and 1 life, adding {B} Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.

    Commander Spellbook ↗
  • Pact Weapon + Mister Negative + Doom Whisperer

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    844 decks on Commander Spellbook

    How it works

    Before you start

    Pact Weapon attached to a creature you control. Your life total is even.

    Steps

    Activate Doom Whisperer by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.

    Commander Spellbook ↗
  • Pact Weapon + Mister Negative + Necropotence

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    627 decks on Commander Spellbook

    How it works

    Before you start

    Pact Weapon attached to a creature you control.

    Steps

    Activate Necropotence by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.

    Commander Spellbook ↗
  • Pact Weapon + Mister Negative + Selenia, Dark Angel

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    138 decks on Commander Spellbook

    How it works

    Before you start

    Pact Weapon attached to a creature you control. Your life total is even.

    Steps

    Activate Selenia by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.

    Commander Spellbook ↗
  • Pact Weapon + Mister Negative + Mischievous Poltergeist

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    123 decks on Commander Spellbook

    How it works

    Before you start

    Pact Weapon attached to a creature you control.

    Steps

    Activate Mischievous Poltergeist by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.

    Commander Spellbook ↗
  • Pact Weapon + Mister Negative + M.O.D.O.K.

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    109 decks on Commander Spellbook

    How it works

    Before you start

    Pact Weapon attached to a creature you control. Your life total is a multiple of 3.

    Steps

    Activate M.O.D.O.K. by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.

    Commander Spellbook ↗
  • Pact Weapon + Mister Negative + Souldrinker

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    70 decks on Commander Spellbook

    How it works

    Before you start

    Pact Weapon attached to a creature you control. Your life total is a multiple of 3.

    Steps

    Activate Souldrinker by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.

    Commander Spellbook ↗
  • Pact Weapon + Mister Negative + Deepwood Ghoul

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    55 decks on Commander Spellbook

    How it works

    Before you start

    Pact Weapon attached to a creature you control. Your life total is even.

    Steps

    Activate Deepwood Ghoul by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Isshin, Two Heavens as OneIsshin, Two Heavens as One copies your triggered abilities, which Pact Weapon can use because it has an attack trigger.
  2. Felix Five-BootsFelix Five-Boots copies your triggered abilities, which Pact Weapon can use because it has an attack trigger.
  3. Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Pact Weapon can use because it has an attack trigger.
  4. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Pact Weapon can use because it has an attack trigger.
  5. Syr Gwyn, Hero of AshvalePact Weapon is an Equipment, which Syr Gwyn, Hero of Ashvale can use.
  6. Noctis, Heir ApparentPact Weapon is an Equipment, which Noctis, Heir Apparent can use.
  7. Shagrat, Loot BearerPact Weapon is an Equipment, which Shagrat, Loot Bearer can use.
  8. Whiplash, Vengeful EngineerPact Weapon is an Equipment, which Whiplash, Vengeful Engineer can use.
  9. Ronin, Shadow StalkerPact Weapon is an Equipment, which Ronin, Shadow Stalker can use.
  10. Swordsman, Sharp ScoundrelPact Weapon is an Equipment, which Swordsman, Sharp Scoundrel can use.

View Pact Weapon on Scryfall