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Soul Echo

Soul Echo

Enchantment$1.44

This enchantment enters with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice this enchantment if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from this enchantment instead.

Legal in Commander

Is

Does

Combos 35

  • Soul Echo + Ad Nauseam

    • Infinite card draw

    Mana needed: 196 decks on Commander Spellbook

    How it works

    Steps

    Cast Ad Nauseam by paying {3}{B}{B}. Resolve Ad Nauseam, revealing the top card of your library, putting that card into your hand and losing life equal to that card's mana value. Repeat the process in step 2 as many times as desired.

    Commander Spellbook ↗
  • Soul Echo + Axis of Mortality + Wall of Blood

    • Target player loses the game on each of your turns

    145 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your upkeep, Axis of Mortality triggers. Activate Wall of Blood by paying 1 life, giving Wall of Blood +1/+1 until end of turn. Repeat step 2 until you have zero life. Resolve the Axis of Mortality trigger, swapping your life total with an opponent. The opponent loses the game due to having zero life. You may repeat this on each of your turns.

    Commander Spellbook ↗
  • Soul Echo + Axis of Mortality + Necropotence

    • Target player loses the game on each of your turns

    108 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your upkeep, Axis of Mortality triggers. Activate Necropotence by paying 1 life, exiling the top card of your library face down. Repeat step 2 until you have zero life. Resolve the Axis of Mortality trigger, swapping your life total with an opponent. The opponent loses the game due to having zero life. You may repeat this on each of your turns.

    Commander Spellbook ↗
  • Soul Echo + Mister Negative + Wall of Blood

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    91 decks on Commander Spellbook

    How it works

    Steps

    Activate Wall of Blood by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.

    Commander Spellbook ↗
  • Soul Echo + Soul Conduit + Wall of Blood

    • Target player loses the game on each of your turns

    Mana needed: 89 decks on Commander Spellbook

    How it works

    Steps

    Activate Wall of Blood by paying 1 life, giving Wall of Blood +1/+1 until end of turn. Repeat step 1 until you have zero life. Activate Soul Conduit by paying {6} and tapping it, exchanging your life total with an opponent's. The opponent loses the game due to having zero life. You may repeat this on each of your turns.

    Commander Spellbook ↗
  • Soul Echo + Axis of Mortality + Blood Celebrant

    • Target player loses the game on each of your turns

    80 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your upkeep, Axis of Mortality triggers. Activate Blood Celebrant by paying {B} and one life, adding {B}. Repeat step 2 until you have zero life. Resolve the Axis of Mortality trigger, swapping your life total with an opponent. The opponent loses the game due to having zero life. You may repeat this on each of your turns.

    Commander Spellbook ↗
  • Soul Echo + Magus of the Mirror + Wall of Blood

    • Target player loses the game

    75 decks on Commander Spellbook

    How it works

    Steps

    During your upkeep, activate Wall of Blood by paying 1 life, giving Wall of Blood +1/+1 until end of turn. Repeat step 1 until you have zero life. Activate Magus of the Mirror by tapping and sacrificing it, exchanging your life total with an opponent. The opponent loses the game due to having zero life.

    Commander Spellbook ↗
  • Soul Echo + Soul Conduit + Blood Celebrant

    • Target player loses the game on each of your turns

    Mana needed: 66 decks on Commander Spellbook

    How it works

    Steps

    Activate Blood Celebrant by paying {B} and one life, adding {B}. Repeat step 1 until you have zero life. Activate Soul Conduit by paying {6} and tapping it, exchanging your life total with an opponent's. The opponent loses the game due to having zero life. You may repeat this on each of your turns.

    Commander Spellbook ↗
  • Soul Echo + Mister Negative + Blood Celebrant

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    Mana needed: 64 decks on Commander Spellbook

    How it works

    Steps

    Activate Blood Celebrant by paying {B} and 1 life, adding {B} Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.

    Commander Spellbook ↗
  • Soul Echo + Soul Conduit + Necropotence

    • Target player loses the game on each of your turns

    Mana needed: 64 decks on Commander Spellbook

    How it works

    Steps

    Activate Necropotence by paying 1 life, exiling the top card of your library face down. Repeat step 1 until you have zero life. Activate Soul Conduit by paying {6} and tapping it, exchanging your life total with an opponent's. The opponent loses the game due to having zero life. You may repeat this on each of your turns.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Sythis, Harvest's HandSoul Echo is an Enchantment, which Sythis, Harvest's Hand can use.
  2. Pearl-Ear, Imperial AdvisorSoul Echo is an Enchantment, which Pearl-Ear, Imperial Advisor can use.
  3. Yenna, Redtooth RegentSoul Echo is an Enchantment, which Yenna, Redtooth Regent can use.
  4. Calix, Guided by FateSoul Echo is an Enchantment, which Calix, Guided by Fate can use.
  5. Yuna, Hope of SpiraSoul Echo is an Enchantment, which Yuna, Hope of Spira can use.
  6. Zur, Eternal SchemerSoul Echo is an Enchantment, which Zur, Eternal Schemer can use.
  7. Satsuki, the Living LoreSoul Echo is an Enchantment, which Satsuki, the Living Lore can use.
  8. Terra, Magical Adept // Esper TerraSoul Echo is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  9. Narci, Fable SingerSoul Echo is an Enchantment, which Narci, Fable Singer can use.
  10. Anikthea, Hand of ErebosSoul Echo is an Enchantment, which Anikthea, Hand of Erebos can use.

View Soul Echo on Scryfall