
Auramancer
Creature — Human Wizard2/2$0.05
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Legal in Commander
Is
Rewards
Combos 3
Auramancer + Second Chance + Deadeye Navigator
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Your life total is five or less. Deadeye Navigator is paired with Auramancer.
Steps
At the beginning of your upkeep, Second Chance triggers, causing you to sacrifice it and take an extra turh after this one. Activate Auramancer by paying {1}{U}, blinking itself. Auramancer enters the battlefield, triggering itself and Deadeye Navigator's soulbond ability. Resolve the Deadeye Navigator trigger, repairing it and Auramancer. Resolve the Auramancer trigger, returning Second Chance from your graveyard to your hand. Cast Second Chance by paying {2}{U}. Repeat each turn.
Auramancer + Second Chance + Eldrazi Displacer
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Your life total is five or less.
Steps
At the beginning of your upkeep, Second Chance triggers, causing you to sacrifice it and take an extra turh after this one. Activate Eldrazi Dsplacer by paying {2}{C}, blinking Auramancer. Auramancer enters the battlefield, returning Second Chance from your graveyard to your hand. Cast Second Chance by paying {2}{U}. Repeat each turn.
Auramancer + Second Chance + Emiel the Blessed
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Your life total is five or less.
Steps
At the beginning of your upkeep, Second Chance triggers, causing you to sacrifice it and take an extra turh after this one. Activate Emiel by paying {3}, blinking Auramancer. Auramancer enters the battlefield, returning Second Chance from your graveyard to your hand. Cast Second Chance by paying {2}{U}. Repeat each turn.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Auramancer can use because it has an enter-the-battlefield trigger.
- Delney, Streetwise LookoutDelney, Streetwise Lookout copies your triggered abilities, which Auramancer can use because it has an enter-the-battlefield trigger.
- Elesh Norn, Mother of MachinesElesh Norn, Mother of Machines copies your triggered abilities, which Auramancer can use because it has an enter-the-battlefield trigger.
- Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Auramancer can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Auramancer can use because it has an enter-the-battlefield trigger.
- Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Auramancer can use because it has an enter-the-battlefield trigger.
- Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which Auramancer can use because it has an enter-the-battlefield trigger.
- Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Auramancer can use because it has an enter-the-battlefield trigger.
- Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Auramancer can use because it has an enter-the-battlefield trigger.
- Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Auramancer can use because it has an enter-the-battlefield trigger.