leylines
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Azorius Herald

Azorius Herald

Creature — Spirit2/1$0.06

This creature can't be blocked. When this creature enters, you gain 4 life. When this creature enters, sacrifice it unless was spent to cast it.

Legal in Commander

Is

Does

Rewards

Combos 2

  • Azorius Herald + Mortuary + Bolas's Citadel

    • Infinite lifegain triggers
    • Infinite lifegain

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is at least 4 if Azorius Herald is on top of your library.

    Steps

    Cast Azorius Herald either from your hand by paying {2}{W} in nonblue mana, or from the top of your library by paying 3 life. When Azorius Herald enters the battlefield, its first and second abilities trigger, causing you to gain 4 life and then sacrifice Azorius Herald. When Azorius Herald dies, Mortuary triggers, putting Azorius Herald from your graveyard onto the top of your library. Repeat.

    Commander Spellbook ↗
  • Azorius Herald + Mortuary + Gwenom, Remorseless

    • Infinite lifegain triggers
    • Infinite lifegain

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is at least 4 if Azorius Herald is on top of your library. Gwenom has attacked this turn.

    Steps

    Cast Azorius Herald either from your hand by paying {2}{W} in nonblue mana, or from the top of your library by paying 3 life. When Azorius Herald enters the battlefield, its first and second abilities trigger, causing you to gain 4 life and then sacrifice Azorius Herald. When Azorius Herald dies, Mortuary triggers, putting Azorius Herald from your graveyard onto the top of your library. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Mister FantasticMister Fantastic copies your triggered abilities, which Azorius Herald can use because it has an enter-the-battlefield trigger.
  2. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Azorius Herald can use because it has an enter-the-battlefield trigger.
  3. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Azorius Herald can use because it has an enter-the-battlefield trigger.
  4. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Azorius Herald can use because it has an enter-the-battlefield trigger.
  5. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Azorius Herald can use because it has an enter-the-battlefield trigger.
  6. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Azorius Herald can use because it has an enter-the-battlefield trigger.
  7. Chief Kyle, Transporter TechChief Kyle, Transporter Tech blinks / re-enters your creatures, which Azorius Herald can use because it has an enter-the-battlefield trigger.
  8. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Azorius Herald can use because it has an enter-the-battlefield trigger.
  9. Hope EstheimAzorius Herald gains you life, which Hope Estheim can use.
  10. Will, Scion of PeaceAzorius Herald gains you life, which Will, Scion of Peace can use.

View Azorius Herald on Scryfall