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Biorganic Carapace

Biorganic Carapace

Artifact — Equipment$0.37

When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.) Equip

Legal in Commander

Is

Does

Rewards

Combos 7

  • Biorganic Carapace + Mind Over Matter + Strionic Resonator

    • Infinite looting
    • Near-infinite card draw
    • Near-infinite untap of permanents you control
    • Near-infinite mana permanents you control can produce

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    Biorganic Carapace is attached to a creature you control that does not have summoning sickness and that cannot be blocked by an opponent. You control a mana-producing permanent. You control at least three modified creatures.

    Steps

    Deal combat damage to an opponent using the creature that has Biorganic Carapace attached, triggering it. Holding priority, activate Strionic Resonator by paying {2} and tapping it, copying the creature's trigger. Resolve the copy of the creature's ability, drawing a card for each modified creature you control. Holding priority, activate Mind Over Matter by discarding a card, untapping Strionic Resonator. Activate Mind Over Matter by discarding a card, untapping a mana-producing permanent. Activate the mana-producing permanent by tapping it, adding {1}. Repeat from step 5 one additional time. Repeat from step 2.

    Commander Spellbook ↗
  • Biorganic Carapace + Mind Over Matter + Lithoform Engine

    • Infinite looting
    • Near-infinite card draw
    • Near-infinite untap of permanents you control
    • Near-infinite mana permanents you control can produce

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    Biorganic Carapace is attached to a creature you control that does not have summoning sickness and that cannot be blocked by an opponent. You control a mana-producing permanent. You control at least three modified creatures.

    Steps

    Deal combat damage to an opponent using the creature that has Biorganic Carapace attached, triggering it. Holding priority, activate Lithoform Engine by paying {2} and tapping it, copying the creature's trigger. Resolve the copy of the creature's ability, drawing a card for each modified creature you control. Holding priority, activate Mind Over Matter by discarding a card, untapping Lithoform Engine. Activate Mind Over Matter by discarding a card, untapping a mana-producing permanent. Activate the mana-producing permanent by tapping it, adding {1}. Repeat from step 5 one additional time. Repeat from step 2.

    Commander Spellbook ↗
  • Biorganic Carapace + Mind Over Matter + Adric, Mathematical Genius

    • Infinite looting
    • Near-infinite card draw
    • Near-infinite untap of permanents you control
    • Near-infinite mana permanents you control can produce

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    Biorganic Carapace is attached to a creature you control that does not have summoning sickness and that cannot be blocked by an opponent. You control a mana-producing permanent that can produce {U}. You control at least four modified creatures.

    Steps

    Deal combat damage to an opponent using the creature that has Biorganic Carapace attached, triggering it. Holding priority, activate Adric by paying {2}{U} and tapping it, copying the creature's trigger. Resolve the copy of the creature's ability, drawing a card for each modified creature you control. Holding priority, activate Mind Over Matter by discarding a card, untapping Adric. Activate Mind Over Matter by discarding a card, untapping a mana-producing permanent. Activate the mana-producing permanent by tapping it, adding {U}. Repeat from step 5 two additional times. Repeat from step 2.

    Commander Spellbook ↗
  • Biorganic Carapace + Mind Over Matter + Gogo, Master of Mimicry

    • Infinite looting
    • Near-infinite card draw
    • Near-infinite untap of permanents you control
    • Near-infinite mana permanents you control can produce

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    Biorganic Carapace is attached to a creature you control that does not have summoning sickness and that cannot be blocked by an opponent. You control a mana-producing permanent. You control at least three modified creatures.

    Steps

    Deal combat damage to an opponent using the creature that has Biorganic Carapace attached, triggering it. Holding priority, activate Gogo by paying {2} and tapping it, copying the creature's trigger. Resolve the copy of the creature's ability, drawing a card for each modified creature you control. Holding priority, activate Mind Over Matter by discarding a card, untapping Gogo. Activate Mind Over Matter by discarding a card, untapping a mana-producing permanent. Activate the mana-producing permanent by tapping it, adding {1}. Repeat from step 5 one additional time. Repeat from step 2.

    Commander Spellbook ↗
  • Biorganic Carapace + Mind Over Matter + The Peregrine Dynamo

    • Infinite looting
    • Near-infinite card draw
    • Near-infinite untap of permanents you control
    • Near-infinite mana permanents you control can produce

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Biorganic Carapace is attached to a creature you control that is not your commander, does not have summoning sickness and that cannot be blocked by an opponent. You control a mana-producing permanent. You control at least two modified creatures.

    Steps

    Deal combat damage to an opponent using the creature that has Biorganic Carapace attached, triggering it. Holding priority, activate The Peregrine Dynamo by paying {1} and tapping it, copying the creature's trigger. Resolve the copy of the creature's ability, drawing a card for each modified creature you control. Holding priority, activate Mind Over Matter by discarding a card, untapping The Peregrine Dynamo. Activate Mind Over Matter by discarding a card, untapping a mana-producing permanent. Activate the mana-producing permanent by tapping it, adding {1}. Repeat from step 2.

    Commander Spellbook ↗
  • Biorganic Carapace + Mind Over Matter + Abstruse Archaic

    • Infinite looting
    • Near-infinite card draw
    • Near-infinite untap of permanents you control
    • Near-infinite mana permanents you control can produce

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Biorganic Carapace is attached to a colorless creature you control that does not have summoning sickness and that cannot be blocked by an opponent. You control a mana-producing permanent.

    Steps

    Deal combat damage to an opponent using the creature that has Biorganic Carapace attached, triggering it. Holding priority, activate Abstruse Archaic by paying {1} and tapping it, copying the creature's trigger. Resolve the copy of the creature's ability, drawing a card for each modified creature you control. Holding priority, activate Mind Over Matter by discarding a card, untapping Abstruse Archaic. Activate Mind Over Matter by discarding a card, untapping a mana-producing permanent. Activate the mana-producing permanent by tapping it, adding {1}. Repeat from step 2.

    Commander Spellbook ↗
  • Biorganic Carapace + Mind Over Matter + Tawnos, Urza's Apprentice

    • Infinite looting
    • Near-infinite card draw
    • Near-infinite untap of permanents you control
    • Near-infinite mana permanents you control can produce

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Biorganic Carapace is attached to an artifact creature you control that does not have summoning sickness and that cannot be blocked by an opponent. You control a permanent that can tap to produce {U} and a permanent that can tap to produce {R}. You control at least two modified creatures.

    Steps

    Deal combat damage to an opponent using the creature that has Biorganic Carapace attached, triggering it. Holding priority, activate Tawnos by paying {U}{R} and tapping it, copying the creature's trigger. Resolve the copy of the creature's ability, drawing a card for each modified creature you control. Holding priority, activate Mind Over Matter by discarding a card, untapping Tawnos. Activate Mind Over Matter by discarding a card, untapping a mana-producing permanent. Activate the mana-producing permanent by tapping it, adding {U/R}. Repeat from step 5 one additional time. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Mister FantasticMister Fantastic copies your triggered abilities, which Biorganic Carapace can use because it has an enter-the-battlefield trigger.
  2. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Biorganic Carapace can use because it has an enter-the-battlefield trigger.
  3. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Biorganic Carapace can use because it has an enter-the-battlefield trigger.
  4. Captain America, First AvengerBiorganic Carapace is an Equipment, which Captain America, First Avenger can use.
  5. The Mighty Thor, Jane FosterBiorganic Carapace is an Equipment, which The Mighty Thor, Jane Foster can use.
  6. Galea, Kindler of HopeBiorganic Carapace is an Equipment, which Galea, Kindler of Hope can use.
  7. Noctis, Heir ApparentBiorganic Carapace is an Equipment, which Noctis, Heir Apparent can use.
  8. Sokka and SukiBiorganic Carapace is an Equipment, which Sokka and Suki can use.
  9. Ratonhnhaké꞉tonBiorganic Carapace is an Equipment, which Ratonhnhaké꞉ton can use.
  10. Nick Fury, Agent of S.H.I.E.L.D.Biorganic Carapace is an Equipment, which Nick Fury, Agent of S.H.I.E.L.D. can use.

View Biorganic Carapace on Scryfall