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Adric, Mathematical Genius

Adric, Mathematical Genius

Legendary Creature — Human Artificer1/1$0.36

, : Copy target activated or triggered ability you control. You may choose new targets for the copy. Ultimate Sacrifice — , Sacrifice Adric: Counter target activated or triggered ability. Doctor's companion (You can have two commanders if the other is the Doctor.)

Legal in Commander

Is

Does

Combos 29

  • Adric, Mathematical Genius + The Fifth Doctor

    • Infinite +1/+1 counters on certain creatures
    • Infinite mana creatures you control can produce except ones that attacked or entered the battlefield this turn
    • Infinite untap of creatures you control except ones that attacked or entered the battlefield this turn

    3,397 decks on Commander Spellbook

    How it works

    Before you start

    You control creatures that together can tap for at least {2}{U} and didn't attack or enter this turn. Adric didn't enter this turn.

    Steps

    At the beginning of your end step, The Fifth Doctor triggers. Holding priority, activate mana-producing creatures you control by tapping them, adding at least {2}{U}. Activate Adric's first ability by paying {2}{U} and tapping them, copying the Fifth Doctor's trigger. Resolve the copied triggered ability, untapping all creatures you control that didn't enter or attack this turn and putting a +1/+1 counter on each them. Repeat from 2.

    Commander Spellbook ↗
  • Adric, Mathematical Genius + Etrata, the Silencer + Strionic Resonator

    • Target opponent loses the game

    Mana needed: 669 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls three nontoken creatures that they own and that are not commanders.

    Steps

    Deal combat damage to an opponent using Etrata, triggering its ability. Holding priority, activate Adric and Strionic Resonator by paying {4}{U} and tapping them, copying Etrata's trigger twice. Resolve all Etrata triggers, exiling three creatures an opponent controls and putting hit counters on them, and then causing that opponent to lose the game.

    Commander Spellbook ↗
  • Adric, Mathematical Genius + Etrata, the Silencer + Lithoform Engine

    • Target opponent loses the game

    Mana needed: 500 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls three nontoken creatures that they own and that are not commanders.

    Steps

    Deal combat damage to an opponent using Etrata, triggering its ability. Holding priority, activate Adric and Lithoform Engine by paying {4}{U} and tapping them, copying Etrata's trigger twice. Resolve all Etrata triggers, exiling three creatures an opponent controls and putting hit counters on them, and then causing that opponent to lose the game.

    Commander Spellbook ↗
  • Adric, Mathematical Genius + Etrata, the Silencer + Roaming Throne

    • Target opponent loses the game

    Mana needed: 351 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls three nontoken creatures that they own and that are not commanders.

    Steps

    Deal combat damage to an opponent using Etrata, triggering its ability twice due to Roaming Throne. Holding priority, activate Adric by paying {2}{U} and tapping it, copying either of Etrata's triggers. Resolve all Etrata triggers, exiling three creatures an opponent controls and putting hit counters on them, and then causing that opponent to lose the game.

    Commander Spellbook ↗
  • Adric, Mathematical Genius + Etrata, the Silencer + Peter Parker's Camera

    • Target opponent loses the game

    Mana needed: 222 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls three nontoken creatures that they own and that are not commanders.

    Steps

    Deal combat damage to an opponent using Etrata, triggering its ability. Holding priority, activate Adric by paying {2}{U} and tapping it, copying Etrata's trigger. Holding priority, activate Peter Parker's Camera by paying {2}, removing a flim counter from it and tapping it, copying Etrata's trigger. Resolve all Etrata triggers, exiling three creatures an opponent controls and putting hit counters on them, and then causing that opponent to lose the game.

    Commander Spellbook ↗
  • Adric, Mathematical Genius + Selvala, Heart of the Wilds + Ioreth of the Healing House

    • Infinite colored mana
    • Infinite untap of legendary creatures you control
    • Infinite mana legendary creatures you control can produce

    Mana needed: 117 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature with power 5 or greater.

    Steps

    Activate Ioreth's second ability by tapping it, targeting Adric and Selvala. Holding priority, activate Selvala by paying {G} and tapping it, adding at least {3}{G}{U}. Activate Adric by paying {2}{U} and tapping it, copying Ioreth's ability, with the copy targeting Selvala and Adric. Resolve the copy of Ioreth's ability, untapping Adric and Selvala. Repeat from step 2.

    Commander Spellbook ↗
  • Adric, Mathematical Genius + Magosi, the Waterveil + Ioreth of the Healing House

    • Infinite turns

    Mana needed: 45 decks on Commander Spellbook

    How it works

    Steps

    Activate Magosi's second activated ability by paying {U} and tapping it, putting an eon counter on Magosi and skipping your next turn. Activate Ioreth of the Healing House by tapping it, untapping Magosi. Activate Magosi's third activated ability by tapping it, removing an eon counter from it, and returning it to your hand. Holding priority, activate Adric by paying {2}{U} and tapping it, copying Magosi's ability. Resolve both instances of Magosi's ability, causing you to take two extra turns after this one. Play Magosi. Move to your second extra turn. The first extra turn will be skipped due to the ability activated in step 1. Repeat.

    Commander Spellbook ↗
  • Adric, Mathematical Genius + Magosi, the Waterveil + Vizier of Tumbling Sands

    • Infinite turns

    Mana needed: 39 decks on Commander Spellbook

    How it works

    Steps

    Activate Magosi's second activated ability by paying {U} and tapping it, putting an eon counter on Magosi and skipping your next turn. Activate Vizier of Tumbling Sands by tapping it, untapping Magosi. Activate Magosi's third activated ability by tapping it, removing an eon counter from it, and returning it to your hand. Holding priority, activate Adric by paying {2}{U} and tapping it, copying Magosi's ability. Resolve both instances of Magosi's ability, causing you to take two extra turns after this one. Play Magosi. Move to your second extra turn. The first extra turn will be skipped due to the ability activated in step 1. Repeat.

    Commander Spellbook ↗
  • Adric, Mathematical Genius + Etrata, the Silencer + The Peregrine Dynamo

    • Target opponent loses the game

    Mana needed: 31 decks on Commander Spellbook

    How it works

    Before you start

    Etrata is not your commander. An opponent controls three nontoken creatures that they own and that are not commanders.

    Steps

    Deal combat damage to an opponent using Etrata, triggering its ability. Holding priority, activate Adric and The Peregrine Dynamo by paying {3}{U} and tapping them, copying Etrata's trigger twice. Resolve all Etrata triggers, exiling three creatures an opponent controls and putting hit counters on them, and then causing that opponent to lose the game.

    Commander Spellbook ↗
  • Adric, Mathematical Genius + Biovisionary + Progenitor Mimic

    • Win the game

    Mana needed: 22 decks on Commander Spellbook

    How it works

    Before you start

    Adric does not have summoning sickness.

    Steps

    At the beginning of your upkeep, Progenitor Mimic triggers. Holding priority, activate Adric by paying {2}{U} and tapping it, copying Progenitor Mimic's trigger. Resolve both triggers, creating two token copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Aang and KataraAdric, Mathematical Genius taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  2. Saheeli, Radiant CreatorAdric, Mathematical Genius is an Artificer, which Saheeli, Radiant Creator can use.
  3. Cid, Timeless ArtificerAdric, Mathematical Genius is an Artificer, which Cid, Timeless Artificer can use.
  4. The ArchimandriteAdric, Mathematical Genius is an Artificer, which The Archimandrite can use.
  5. The Fifth DoctorThe Fifth Doctor untaps your creatures and Adric, Mathematical Genius taps your creatures.
  6. Éowyn, ShieldmaidenAdric, Mathematical Genius is a Human, which Éowyn, Shieldmaiden can use.
  7. Arcade GannonAdric, Mathematical Genius is a Human, which Arcade Gannon can use.
  8. Goldbug, Humanity's Ally // Goldbug, Scrappy ScoutAdric, Mathematical Genius is a Human, which Goldbug, Humanity's Ally // Goldbug, Scrappy Scout can use.
  9. Katilda and LierAdric, Mathematical Genius is a Human, which Katilda and Lier can use.
  10. Henry Wu, InGen GeneticistAdric, Mathematical Genius is a Human, which Henry Wu, InGen Geneticist can use.

View Adric, Mathematical Genius on Scryfall