
Magosi, the Waterveil
Land$1.05
This land enters tapped. : Add . , : Put an eon counter on this land. Skip your next turn. , Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.
Legal in Commander
Combos 70
Magosi, the Waterveil + Nesting Grounds + Karn's Bastion
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Magosi has at least one eon counter on it.
Steps
Activate Karn's Bastion's last ability by paying {4} and tapping it, putting an eon counter on Magosi. Activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Magosi to Nesting Grounds. Activate Magosi's last ability by tapping it, removing an eon counter from it, and returning it to your hand, taking an extra turn after this one. Play Magosi from your hand. Move to your next turn. Activate Karn's Bastion's last ability by paying {4} and tapping it, putting an eon counter on Nesting Grounds. Activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Nesting Grounds to Magosi. Repeat from step 3.
Magosi, the Waterveil + Gogo, Master of Mimicry
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You are able to play a land this turn.
Steps
Activate Magosi's third ability by tapping it, removing an eon counter from it and returning it from the battlefield to your hand. Holding priority, activate Gogo by paying {4} and tapping it, copying Magosi's ability twice. Resolve all Magosi abilities, causing you to take three extra turns after this one. Play Magosi from your hand. Move to your first extra turn. Activate Magosi's second ability by paying {U} and tapping it, putting an eon counter on it and causing you to skip your next turn. Move to your third extra turn, as your second extra turn will be skipped due to Magosi's ability. Repeat.
Magosi, the Waterveil + Nesting Grounds + Evolution Sage
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An additional land card in hand. Magosi, the Waterveil has at least two eon counters on it. Magosi is untapped.
Steps
Activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Magosi to Nesting Grounds. Activate Magosi's last ability by tapping it, removing an eon counter from it, and returning it from the battlefield to your hand, taking an extra turn after this one. Play Magosi. Evolution Sage triggers, causing you to proliferate, putting an additional eon counter on Nesting Grounds. On your next extra turn, activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Nesting Grounds to Magosi. Repeat from step 2.
Magosi, the Waterveil + Nesting Grounds + Contagion Engine
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Magosi has at least one eon counter on it.
Steps
Activate Contagion Engine by paying {4} and tapping it, putting an eon counter on Magosi. Activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Magosi to Nesting Grounds. Activate Magosi's last ability by tapping it, removing an eon counter from it and returning it to your hand, taking an extra turn after this one. Play Magosi from your hand. Move to your next turn. Activate Contagion Engine by paying {4} and tapping it, putting an eon counter on Nesting Grounds. Activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Nesting Grounds to Magosi. Repeat from step 3.
Magosi, the Waterveil + Nesting Grounds + Contagion Clasp
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Magosi has at least one eon counter on it.
Steps
Activate Contagion Clasp by paying {4} and tapping it, putting an eon counter on Magosi. Activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Magosi to Nesting Grounds. Activate Magosi's last ability by tapping it, removing an eon counter from it and returning it to your hand, taking an extra turn after this one. Play Magosi from your hand. Move to your next turn. Activate Contagion Clasp by paying {4} and tapping it, putting an eon counter on Nesting Grounds. Activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Nesting Grounds to Magosi. Repeat from step 3.
Magosi, the Waterveil + Nesting Grounds + Atraxa, Praetors' Voice
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Magosi, the Waterveil has at least two eon counters on it. Magosi is untapped.
Steps
Activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Magosi to Nesting Grounds. Activate Magosi's last ability by tapping it, removing an eon counter from it, and returning it from the battlefield to your hand, taking an extra turn after this one. Play Magosi. At the beginning of your end step, Atraxa triggers, causing you to proliferate, putting an additional eon counter on Nesting Grounds. On your next extra turn, activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Nesting Grounds to Magosi. Repeat from step 2.
Magosi, the Waterveil + Rings of Brighthearth + Deserted Temple
- Infinite turns
Commander Spellbook ↗How it works
Steps
Activate Magosi's second ability by paying {U} and tapping it. Rings of Brighthearth triggers, choose not to pay. Resolve the Magosi ability, putting an eon counter on it and causing you to skip your next turn. Activate Deserted Temple's second ability by paying {1} and tapping it, untapping Magosi. Activate Magosi's third ability by tapping it, removing an eon counter from it and returning it from the battlefield to your hand. Rings of Brighthearth triggers, causing you to pay {2} to copy Magosi's ability. Resolve both Magosi abilities, causing you to take two extra turns after this one. Play Magosi. Move to your first extra turn, which is skipped due to Magosi's ability which resolved in step 3. Move to your second extra turn. Repeat.
Magosi, the Waterveil + Out of the Tombs + Nesting Grounds
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Magosi is untapped.
Steps
At the beginning of your upkeep, Out of the Tombs triggers, putting two eon counters on itself, then milling cards equal to the number of eon counters on it. Activate Nesting Grounds by paying {1} and tapping it, moving an eon counter from Out of the Tombs to Magosi. Activate Magosi by tapping it, removing an eon counter from it, and returning it to your hand, causing you to take an extra turn after this one. In your main phase, play Magosi. Go to your next turn. Repeat.
Magosi, the Waterveil + Ioreth of the Healing House + Rings of Brighthearth
- Infinite turns
Commander Spellbook ↗How it works
Steps
Activate Magosi's second activated ability by paying {U} and tapping it. Rings of Brighthearth triggers. Choose not to pay. Resolve the Magosi ability, putting an eon counter on it and skipping your next turn. Activate Ioreth of the Healing House by tapping it, targeting Magosi. Rings of Brighthearth triggers. Choose not to pay. Resolve the Ioreth of the Healing House ability, untapping Magosi. Activate Magosi's third activated ability by tapping it, removing an eon counter from it, and returning it to your hand. Rings of Brighthearth triggers, causing you to pay {2} to copy Magosi's ability. Resolve both instances of Magosi's ability, causing you to take two extra turns after this one. Play Magosi. Move to your second extra turn. The first extra turn will be skipped due to the ability activated in step 1. Repeat.
Magosi, the Waterveil + Rings of Brighthearth + Vizier of Tumbling Sands
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Vizier of Tumbling Sands does not have summoning sickness.
Steps
Activate Magosi's second activated ability by tapping it and paying {U}. Rings of Brighthearth triggers; choose not to pay for it. Resolve the Magosi ability, putting an eon counter on Magosi and skipping your next turn. Activate Vizier of Tumbling Sands by tapping it targeting Magosi. Rings of Brighthearth triggers; choose not to pay for it. Activate Magosi's third activated ability by tapping it, removing an eon counter from it, and returning it to your hand. Rings of Brighthearth triggers; pay {2} and copy the Magosi ability. Resolve both copies of the ability, cancelling out your skipped turn and taking an extra turn after this one. Play Magosi. Repeat each turn.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.