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Contagion Clasp

Contagion Clasp

Artifact$0.37

When this artifact enters, put a -1/-1 counter on target creature. , : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

colorlessLegal in Commander

Is

Does

Rewards

Combos 4

  • Contagion Clasp + Magosi, the Waterveil + Nesting Grounds

    • Infinite turns

    Mana needed: 280 decks on Commander Spellbook

    How it works

    Before you start

    Magosi has at least one eon counter on it.

    Steps

    Activate Contagion Clasp by paying {4} and tapping it, putting an eon counter on Magosi. Activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Magosi to Nesting Grounds. Activate Magosi's last ability by tapping it, removing an eon counter from it and returning it to your hand, taking an extra turn after this one. Play Magosi from your hand. Move to your next turn. Activate Contagion Clasp by paying {4} and tapping it, putting an eon counter on Nesting Grounds. Activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Nesting Grounds to Magosi. Repeat from step 3.

    Commander Spellbook ↗
  • Contagion Clasp + Kurkesh, Onakke Ancient + Magistrate's Scepter

    • Infinite turns

    Mana needed: 93 decks on Commander Spellbook

    How it works

    Before you start

    Magistate's Scepter has at least two charge counters on it.

    Steps

    Activate Contagion Clasp by paying {4} and tapping it. Kurkesh triggers, choose not to pay for the trigger. Resolve the Contagion Clasp ability, putting a charge counter on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it. Kurkesh triggers, causing you to pay {R} to copy Magistrate's Scepter's ability. Resolve both Magistrate Scepter abilities, causing you to take two extra turns after this one. Move to your next turn. Activate Magistrate's Scepter's first ability by paying {4} and tapping it. Kurkesh triggers, causing you to pay {R} to copy Magistrate's Scepter's ability. Resolve both Magistrate Scepter abilities, putting two charge counters on it. Move to your next turn. Repeat.

    Commander Spellbook ↗
  • Contagion Clasp + The Legend of Kuruk // Avatar Kuruk + Baboon Spirit

    • Infinite turns

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Steps

    Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. Activate Baboon Spirit by paying {3}{U}, exiling Avatar Kuruk. At the beginning of your end step, Baboon Spirit triggers, returning The Legend of Kuruk from exile to the battlefield with a lore counter on it. The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card. Activate Contagion Clasp by paying {4} and tapping it, causing you to proliferate and put a lore counter on The Legend of Kuruk. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. Repeat.

    Commander Spellbook ↗
  • Contagion Clasp + The Legend of Kuruk // Avatar Kuruk + The Mighty Thor, Jane Foster

    • Infinite turns

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Steps

    Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. At the beginning of your end step, The Mighty Thor triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it. The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card. Activate Contagion Clasp by paying {4} and tapping it, causing you to proliferate and put a lore counter on The Legend of Kuruk. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Ixhel, Scion of AtraxaContagion Clasp proliferates, which Ixhel, Scion of Atraxa can use because it gives opponents poison counters.
  2. Hapatra, Vizier of PoisonsContagion Clasp proliferates and Hapatra, Vizier of Poisons puts -1/-1 counters on creatures.
  3. The Scorpion GodContagion Clasp proliferates and The Scorpion God puts -1/-1 counters on creatures.
  4. The Reaper, King No MoreContagion Clasp proliferates and The Reaper, King No More puts -1/-1 counters on creatures.
  5. Vishgraz, the DoomhiveContagion Clasp proliferates and Vishgraz, the Doomhive gives opponents poison counters.
  6. Tromell, Seymour's ButlerTromell, Seymour's Butler proliferates and Contagion Clasp puts -1/-1 counters on creatures.
  7. Yawgmoth, Thran PhysicianContagion Clasp proliferates and Yawgmoth, Thran Physician puts -1/-1 counters on creatures.
  8. Moritte of the FrostMoritte of the Frost copies creatures, which Contagion Clasp can use because it has an enter-the-battlefield trigger.
  9. Venser, Visionary TravelerContagion Clasp proliferates and Venser, Visionary Traveler is a Planeswalker.
  10. Skithiryx, the Blight DragonContagion Clasp proliferates and Skithiryx, the Blight Dragon puts -1/-1 counters on creatures.

View Contagion Clasp on Scryfall