
Nesting Grounds
Land$0.22
: Add . , : Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
colorlessLegal in Commander
Combos 10
Nesting Grounds + Magosi, the Waterveil + Karn's Bastion
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Magosi has at least one eon counter on it.
Steps
Activate Karn's Bastion's last ability by paying {4} and tapping it, putting an eon counter on Magosi. Activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Magosi to Nesting Grounds. Activate Magosi's last ability by tapping it, removing an eon counter from it, and returning it to your hand, taking an extra turn after this one. Play Magosi from your hand. Move to your next turn. Activate Karn's Bastion's last ability by paying {4} and tapping it, putting an eon counter on Nesting Grounds. Activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Nesting Grounds to Magosi. Repeat from step 3.
Nesting Grounds + Magosi, the Waterveil + Evolution Sage
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An additional land card in hand. Magosi, the Waterveil has at least two eon counters on it. Magosi is untapped.
Steps
Activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Magosi to Nesting Grounds. Activate Magosi's last ability by tapping it, removing an eon counter from it, and returning it from the battlefield to your hand, taking an extra turn after this one. Play Magosi. Evolution Sage triggers, causing you to proliferate, putting an additional eon counter on Nesting Grounds. On your next extra turn, activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Nesting Grounds to Magosi. Repeat from step 2.
Nesting Grounds + Magosi, the Waterveil + Contagion Engine
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Magosi has at least one eon counter on it.
Steps
Activate Contagion Engine by paying {4} and tapping it, putting an eon counter on Magosi. Activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Magosi to Nesting Grounds. Activate Magosi's last ability by tapping it, removing an eon counter from it and returning it to your hand, taking an extra turn after this one. Play Magosi from your hand. Move to your next turn. Activate Contagion Engine by paying {4} and tapping it, putting an eon counter on Nesting Grounds. Activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Nesting Grounds to Magosi. Repeat from step 3.
Nesting Grounds + Magosi, the Waterveil + Contagion Clasp
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Magosi has at least one eon counter on it.
Steps
Activate Contagion Clasp by paying {4} and tapping it, putting an eon counter on Magosi. Activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Magosi to Nesting Grounds. Activate Magosi's last ability by tapping it, removing an eon counter from it and returning it to your hand, taking an extra turn after this one. Play Magosi from your hand. Move to your next turn. Activate Contagion Clasp by paying {4} and tapping it, putting an eon counter on Nesting Grounds. Activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Nesting Grounds to Magosi. Repeat from step 3.
Nesting Grounds + Magosi, the Waterveil + Atraxa, Praetors' Voice
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Magosi, the Waterveil has at least two eon counters on it. Magosi is untapped.
Steps
Activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Magosi to Nesting Grounds. Activate Magosi's last ability by tapping it, removing an eon counter from it, and returning it from the battlefield to your hand, taking an extra turn after this one. Play Magosi. At the beginning of your end step, Atraxa triggers, causing you to proliferate, putting an additional eon counter on Nesting Grounds. On your next extra turn, activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Nesting Grounds to Magosi. Repeat from step 2.
Nesting Grounds + Magosi, the Waterveil + Out of the Tombs
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Magosi is untapped.
Steps
At the beginning of your upkeep, Out of the Tombs triggers, putting two eon counters on itself, then milling cards equal to the number of eon counters on it. Activate Nesting Grounds by paying {1} and tapping it, moving an eon counter from Out of the Tombs to Magosi. Activate Magosi by tapping it, removing an eon counter from it, and returning it to your hand, causing you to take an extra turn after this one. In your main phase, play Magosi. Go to your next turn. Repeat.
Nesting Grounds + Kilo, Apogee Mind + Magosi, the Waterveil
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You are able to play a land this turn.
Steps
Tap Kilo by any method, triggering Kilo, causing you to proliferate and put an eon counter on Magosi. Activate Nesting Grounds' second ability by paying {1} and tapping it, moving an eon counter from Magosi onto Nesting Grounds. Activate Magosi's third ability by tapping it, removing an eon counter from it and returning it from the battlefield to your hand, causing you to take an extra turn after this one. Play Magosi. Move to your next turn. Tap Kilo by any method, triggering Kilo, causing you to proliferate and put an eon counter on Nesting Grounds. Activate Nesting Grounds' second ability by paying {1} and tapping it, moving an eon counter from Nesting Grounds onto Magosi. Repeat from step 3.
Nesting Grounds + The Mirari Conjecture + Time Warp
- Infinite turns
Commander Spellbook ↗How it works
Before you start
{7}{U}{U}{U}.available.
Steps
Play The Mirari Conjecture and Time Warp, then go to the next turn. Use Conjecture's 2nd activation to add Time Warp back to hand, then play Nesting Grounds. Play Time Warp. Go to the next turn. Activate Nesting Grounds to remove a saga counter from Conjecture, then add back Time Warp when Conjecture's 2nd activation triggers again.
Nesting Grounds + The Mirari Conjecture + Temporal Manipulation
- Infinite turns
Commander Spellbook ↗How it works
Before you start
{7}{U}{U}{U}.available.
Steps
Play The Mirari Conjecture and Temporal Manipulation, then go to the next turn. Use Conjecture's 2nd activation to add Temporal back to hand, then play Nesting Grounds. Play Temporal Manipulation. Go to the next turn. Activate Nesting Grounds to remove a saga counter from Conjecture, then add back Temporal when Conjecture's 2nd activation triggers again.
Nesting Grounds + The Mirari Conjecture + Capture of Jingzhou
- Infinite turns
Commander Spellbook ↗How it works
Before you start
{7}{U}{U}{U}.available.
Steps
Play The Mirari Conjecture and Capture of Jingzhou, then go to the next turn. Use Conjecture's 2nd activation to add Capture of Jingzhou back to hand, then play Nesting Grounds. Play Capture of Jingzhou. Go to the next turn. Activate Nesting Grounds to remove a saga counter from Conjecture, then add back Capture of Jingzhou when Conjecture's 2nd activation triggers again.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.