
The Mirari Conjecture
Enchantment — Saga$0.25
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return target instant card from your graveyard to your hand. II — Return target sorcery card from your graveyard to your hand. III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
Legal in Commander
Is
Does
Rewards
Combos 14
The Mirari Conjecture + Nesting Grounds + Time Warp
- Infinite turns
Commander Spellbook ↗How it works
Before you start
{7}{U}{U}{U}.available.
Steps
Play The Mirari Conjecture and Time Warp, then go to the next turn. Use Conjecture's 2nd activation to add Time Warp back to hand, then play Nesting Grounds. Play Time Warp. Go to the next turn. Activate Nesting Grounds to remove a saga counter from Conjecture, then add back Time Warp when Conjecture's 2nd activation triggers again.
The Mirari Conjecture + Power Conduit + Time Warp
- Infinite turns
Commander Spellbook ↗How it works
Before you start
{7}{U}{U}{U}.available.
Steps
Play The Mirari Conjecture and Time Warp, then go to the next turn. Use Conjecture's 2nd activation to add Time Warp back to hand, then play Power Conduit. Play Time Warp. Go to the next turn. Activate Power Conduit to remove a saga counter from Conjecture, then add back Time Warp when Conjecture's 2nd activation triggers again.
The Mirari Conjecture + Nesting Grounds + Temporal Manipulation
- Infinite turns
Commander Spellbook ↗How it works
Before you start
{7}{U}{U}{U}.available.
Steps
Play The Mirari Conjecture and Temporal Manipulation, then go to the next turn. Use Conjecture's 2nd activation to add Temporal back to hand, then play Nesting Grounds. Play Temporal Manipulation. Go to the next turn. Activate Nesting Grounds to remove a saga counter from Conjecture, then add back Temporal when Conjecture's 2nd activation triggers again.
The Mirari Conjecture + Chisei, Heart of Oceans + Time Warp
- Infinite turns
Commander Spellbook ↗How it works
Before you start
The Mirari Conjecture has two lore counters on it.
Steps
Cast Time Warp by paying {3}{U}{U}, taking an extra turn after this one. Move to your next turn. At the beginning of your upkeep, Chisei triggers, removing a lore counter from The Mirari Conjecture. After your draw step, The Mirari Conjecture triggers, returning Time Warp to your hand. Repeat.
The Mirari Conjecture + Power Conduit + Temporal Manipulation
- Infinite turns
Commander Spellbook ↗How it works
Before you start
{7}{U}{U}{U}.available.
Steps
Play The Mirari Conjecture and Temporal Manipulation, then go to the next turn. Use Conjecture's 2nd activation to add Temporal back to hand, then play Power Conduit. Play Temporal Manipulation. Go to the next turn. Activate Power Conduit to remove a saga counter from Conjecture, then add back Temporal when Conjecture's 2nd activation triggers again.
The Mirari Conjecture + Chisei, Heart of Oceans + Temporal Manipulation
- Infinite turns
Commander Spellbook ↗How it works
Before you start
The Mirari Conjecture has two lore counters on it.
Steps
Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one. Move to your next turn. At the beginning of your upkeep, Chisei triggers, removing a lore counter from The Mirari Conjecture. After your draw step, The Mirari Conjecture triggers, returning Temporal Manipulation to your hand. Repeat.
The Mirari Conjecture + Nesting Grounds + Capture of Jingzhou
- Infinite turns
Commander Spellbook ↗How it works
Before you start
{7}{U}{U}{U}.available.
Steps
Play The Mirari Conjecture and Capture of Jingzhou, then go to the next turn. Use Conjecture's 2nd activation to add Capture of Jingzhou back to hand, then play Nesting Grounds. Play Capture of Jingzhou. Go to the next turn. Activate Nesting Grounds to remove a saga counter from Conjecture, then add back Capture of Jingzhou when Conjecture's 2nd activation triggers again.
The Mirari Conjecture + Power Conduit + Capture of Jingzhou
- Infinite turns
Commander Spellbook ↗How it works
Before you start
{7}{U}{U}{U}.available.
Steps
Play The Mirari Conjecture and Capture of Jingzhou, then go to the next turn. Use Conjecture's 2nd activation to add Capture of Jingzhou back to hand, then play Power Conduit. Play Capture of Jingzhou. Go to the next turn. Activate Power Conduit to remove a saga counter from Conjecture, then add back Capture of Jingzhou when Conjecture's 2nd activation triggers again.
The Mirari Conjecture + Abdel Adrian, Gorion's Ward + Ghostly Flicker
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Ghostly Flicker exiled by Abdel Adrian.
Steps
Cast Ghostly Flicker by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning The Mirari Conjecture and all other cards that were exiled with it to the battlefield. Abdel Adrian and The Mirari Conjecture trigger. Resolve the The Mirari Conjecture trigger, returning Ghostly Flicker from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Ghostly Flicker. Resolve the Abdel Adrian trigger, exiling The Mirari Conjecture and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.
The Mirari Conjecture + Chisei, Heart of Oceans + Capture of Jingzhou
- Infinite turns
Commander Spellbook ↗How it works
Before you start
The Mirari Conjecture has two lore counters on it.
Steps
Cast Capture of Jingzhou by paying {3}{U}{U}, taking an extra turn after this one. Move to your next turn. At the beginning of your upkeep, Chisei triggers, removing a lore counter from The Mirari Conjecture. After your draw step, The Mirari Conjecture triggers, returning Capture of Jingzhou to your hand. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Heliod, the Radiant Dawn // Heliod, the Warped EclipseHeliod, the Radiant Dawn // Heliod, the Warped Eclipse reduces your spell costs, which The Mirari Conjecture can use because it rewards an Instant or sorcery.
- Baral, Chief of ComplianceBaral, Chief of Compliance reduces your spell costs, which The Mirari Conjecture can use because it rewards an Instant or sorcery.
- Eluge, the Shoreless SeaEluge, the Shoreless Sea reduces your spell costs, which The Mirari Conjecture can use because it rewards an Instant or sorcery.
- Lyse HextLyse Hext reduces your spell costs, which The Mirari Conjecture can use because it rewards an Instant or sorcery.
- Thryx, the Sudden StormThryx, the Sudden Storm reduces your spell costs, which The Mirari Conjecture can use because it rewards an Instant or sorcery.
- Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which The Mirari Conjecture can use because it rewards an Instant or sorcery.
- Geist of Saint ThaliaGeist of Saint Thalia reduces your spell costs, which The Mirari Conjecture can use because it rewards an Instant or sorcery.
- Urza, Lord ProtectorUrza, Lord Protector reduces your spell costs, which The Mirari Conjecture can use because it rewards an Instant or sorcery.
- Gran-GranGran-Gran reduces your spell costs, which The Mirari Conjecture can use because it rewards an Instant or sorcery.
- Mizzix of the IzmagnusMizzix of the Izmagnus reduces your spell costs, which The Mirari Conjecture can use because it rewards an Instant or sorcery.