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Kurkesh, Onakke Ancient

Kurkesh, Onakke Ancient

Legendary Creature — Ogre Spirit4/3$0.28

Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.

Legal in Commander

Is

Combos 13

  • Kurkesh, Onakke Ancient + Gilded Lotus + Voltaic Key

    • Infinite colored mana

    514 decks on Commander Spellbook

    How it works

    Steps

    Activate Gilded Lotus by tapping it, adding {R}{R}{R}. Activate Voltaic Key by paying {1} and tapping it, untapping Gilded Lotus. Kurkesh triggers, causing you to pay {R} to copy Voltaic Key's ability. Resolve the copy of Voltaic Key's ability, untapping itself. Repeat.

    Commander Spellbook ↗
  • Kurkesh, Onakke Ancient + Magistrate's Scepter + Voltaic Key

    • Infinite turns

    Mana needed: 219 decks on Commander Spellbook

    How it works

    Steps

    Activate Magistrate's Scepter's first ability by paying {4} and tapping it. Kurkesh triggers, causing you to pay {R} to copy Magistrate's Scepter's ability. Resolve both Magistrate Scepter abilities, putting two charge counters on it. Activate Voltaic Key by paying {1} and tapping it, targeting Magistrate's Scepter. Kurkesh triggers, causing you to pay {R} to copy Voltaic Key's ability, targeting Magistrate's Scepter. Resolve the copy of Voltaic Key's ability, untapping Magistrate's Scepter. Activate Magistrate's Scepter's first ability by paying {4} and tapping it. Kurkesh triggers, choose not to pay for the trigger. Resolve the Magistrate's Scepter ability, putting a charge counter on it. Resolve the Voltaic Key ability from step 4, untapping Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it. Kurkesh triggers, causing you to pay {R} to copy Magistrate's Scepter's ability. Resolve both Magistrate Scepter abilities, causing you to take two extra turns after this one. Repeat every other turn.

    Commander Spellbook ↗
  • Kurkesh, Onakke Ancient + Basalt Monolith + Mycosynth Lattice

    • Infinite colored mana
    • Infinite colorless mana

    Mana needed: 172 decks on Commander Spellbook

    How it works

    Steps

    Activate Basalt Monolith's first ability by tapping it, adding {C}{C}{C}. Activate Basalt Monolith's last ability by paying {3}. Kurkesh triggers, causing you to pay {1} to copy Basalt Monolith's last ability. Resolve the copy of Basalt Monolith's last ability, untapping it. Activate Basalt Monolith's first ability by tapping it, adding {C}{C}{C}. Resolve the Basalt Monolith ability from step 2, untapping it. Repeat.

    Commander Spellbook ↗
  • Kurkesh, Onakke Ancient + Chromatic Orrery + Voltaic Key

    • Infinite card draw
    • Infinite colored mana
    • Infinite colorless mana

    151 decks on Commander Spellbook

    How it works

    Steps

    Activate Chromatic Orrery's first ability by tapping it, adding {5}. Activate Voltaic Key by paying {1} and tapping it, targeting itself. Kurkesh triggers, causing you to pay {1} to copy Voltaic Key's ability, targeting Chromatic Orrery. Resolve both Voltaic Key abilities, untapping it and Chromatic Orrery. Repeat. Once you have a large amount of mana, you may instead use Chromatic Orrey's second ability to draw any number of cards.

    Commander Spellbook ↗
  • Kurkesh, Onakke Ancient + Coveted Jewel + Voltaic Key

    • Infinite colored mana
    • Infinite mana artifacts you control can produce

    144 decks on Commander Spellbook

    How it works

    Steps

    Activate Coveted Jewel by tapping it, adding {R}{R}{R}. Activate Voltaic Key by paying {1} and tapping it, targeting itself. Kurkesh triggers, causing you to pay {R} to copy Voltaic Key's ability, targeting Coveted Jewel. Resolve both Voltaic Key abilities, untapping it and Coveted Jewel. Repeat.

    Commander Spellbook ↗
  • Kurkesh, Onakke Ancient + Magistrate's Scepter + Karn's Bastion

    • Infinite turns

    Mana needed: 123 decks on Commander Spellbook

    How it works

    Before you start

    Magistate's Scepter has at least two charge counters on it.

    Steps

    Activate Karn's Bastion's second ability by paying {4} and tapping it, putting a charge counter on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it. Kurkesh triggers, causing you to pay {R} to copy Magistrate's Scepter's ability. Resolve both Magistrate Scepter abilities, causing you to take two extra turns after this one. Move to your next turn. Activate Magistrate's Scepter's first ability by paying {4} and tapping it. Kurkesh triggers, causing you to pay {R} to copy Magistrate's Scepter's ability. Resolve both Magistrate Scepter abilities, putting two charge counters on it. Move to your next turn. Repeat.

    Commander Spellbook ↗
  • Kurkesh, Onakke Ancient + Basalt Monolith + Chromatic Orrery

    • Infinite colored mana
    • Infinite colorless mana

    Mana needed: 122 decks on Commander Spellbook

    How it works

    Steps

    Activate Basalt Monolith's first ability by tapping it, adding {C}{C}{C}. Activate Basalt Monolith's last ability by paying {3}. Kurkesh triggers, causing you to pay {1} to copy Basalt Monolith's last ability. Resolve the copy of Basalt Monolith's last ability, untapping it. Activate Basalt Monolith's first ability by tapping it, adding {C}{C}{C}. Resolve the Basalt Monolith ability from step 2, untapping it. Repeat.

    Commander Spellbook ↗
  • Kurkesh, Onakke Ancient + Magistrate's Scepter + Contagion Clasp

    • Infinite turns

    Mana needed: 93 decks on Commander Spellbook

    How it works

    Before you start

    Magistate's Scepter has at least two charge counters on it.

    Steps

    Activate Contagion Clasp by paying {4} and tapping it. Kurkesh triggers, choose not to pay for the trigger. Resolve the Contagion Clasp ability, putting a charge counter on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it. Kurkesh triggers, causing you to pay {R} to copy Magistrate's Scepter's ability. Resolve both Magistrate Scepter abilities, causing you to take two extra turns after this one. Move to your next turn. Activate Magistrate's Scepter's first ability by paying {4} and tapping it. Kurkesh triggers, causing you to pay {R} to copy Magistrate's Scepter's ability. Resolve both Magistrate Scepter abilities, putting two charge counters on it. Move to your next turn. Repeat.

    Commander Spellbook ↗
  • Kurkesh, Onakke Ancient + Magistrate's Scepter + Contagion Engine

    • Infinite turns

    Mana needed: 89 decks on Commander Spellbook

    How it works

    Before you start

    Magistate's Scepter has at least two charge counters on it.

    Steps

    Activate Contagion Engine by paying {4} and tapping it. Kurkesh triggers, choose not to pay for the trigger. Resolve the Contagion Engine ability, putting two charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it. Kurkesh triggers, causing you to pay {R} to copy Magistrate's Scepter's ability. Resolve both Magistrate Scepter abilities, causing you to take two extra turns after this one. Move to your next turn. Activate Magistrate's Scepter's first ability by paying {4} and tapping it. Kurkesh triggers, choose not to pay for the trigger. Resolve the Magistrate Scepter ability, putting a charge counter on it. Move to your next turn. Repeat.

    Commander Spellbook ↗
  • Kurkesh, Onakke Ancient + Grim Monolith + Mycosynth Lattice

    • Infinite colored mana
    • Infinite colorless mana

    Mana needed: 51 decks on Commander Spellbook

    How it works

    Steps

    Activate Grim Monolith's first ability by tapping it, adding {C}{C}{C}. Activate Grim Monolith's last ability by paying {4}. Kurkesh triggers, causing you to pay {2} to copy Grim Monolith's last ability. Resolve the copy of Grim Monolith's last ability, untapping it. Activate Grim Monolith's first ability by tapping it, adding {C}{C}{C}. Resolve the Grim Monolith ability from step 2, untapping it. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kykar, Wind's FuryKurkesh, Onakke Ancient is a Spirit, which Kykar, Wind's Fury can use.
  2. Hofri GhostforgeKurkesh, Onakke Ancient is a Spirit, which Hofri Ghostforge can use.
  3. Quintorius, LoremasterKurkesh, Onakke Ancient is a Spirit, which Quintorius, Loremaster can use.
  4. Quintorius, History ChaserKurkesh, Onakke Ancient is a Spirit, which Quintorius, History Chaser can use.
  5. Quintorius, Field HistorianKurkesh, Onakke Ancient is a Spirit, which Quintorius, Field Historian can use.
  6. Skyfire KirinKurkesh, Onakke Ancient is a Spirit, which Skyfire Kirin can use.
  7. Ashaya's Enduring BondKurkesh, Onakke Ancient is a Legendary permanent, which Ashaya's Enduring Bond must have.
  8. Jhoira, Weatherlight CaptainKurkesh, Onakke Ancient is a Legendary permanent, which Jhoira, Weatherlight Captain can use.
  9. Esika, God of the Tree // The Prismatic BridgeKurkesh, Onakke Ancient is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
  10. Glóin, Dwarf EmissaryKurkesh, Onakke Ancient is a Legendary permanent, which Glóin, Dwarf Emissary can use.

View Kurkesh, Onakke Ancient on Scryfall