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Grim Monolith

Grim Monolith

Artifact$475.45

This artifact doesn't untap during your untap step. : Add . : Untap this artifact.

colorlessLegal in Commander

Is

Does

Combos 70

  • Grim Monolith + Teferi, Time Raveler + Displacer Kitten

    • Infinite card draw
    • Near-infinite colorless mana

    Mana needed: 13,099 decks on Commander Spellbook

    How it works

    Steps

    Cast Grim Monolith by paying {2}. Displacer Kitten triggers, blinking Teferi. Activate Grim Monolith's first ability by tapping it, adding {C}{C}{C}. Activate Teferi's second loyalty ability by removing three loyalty counters from it, returning Grim Monolith from the battlefield to your hand and drawing a card. Repeat.

    Commander Spellbook ↗
  • Grim Monolith + Valley Floodcaller + Retraction Helix

    • Infinite power and toughness for certain creatures until end of turn
    • Infinite colorless mana

    Mana needed: 10,841 decks on Commander Spellbook

    How it works

    Before you start

    You control a Bird, Rat, Otter and/or Frog that does not have summoning sickness.

    Steps

    Cast Retraction Helix by paying {U}, targeting a Bird, Rat, Otter and/or Frog you control that does not have summoning sickness. Valley Floodcaller triggers, giving Birds, Otters, Frogs and Rats you control +1/+1 until end of turn and untapping them. Resolve Retraction Helix. Cast Grim Monolith by paying its mana cost. Valley Floodcaller triggers, giving Birds, Otters, Frogs and Rats you control +1/+1 until end of turn and untapping them. Activate Grim Monolith by tapping it, adding {C}{C}{C}. Activate the creature targeted by Retraction Helix by tapping it, returning Grim Monolith from the battlefield to your hand. Repeat from step 4.

    Commander Spellbook ↗
  • Grim Monolith + Power Artifact

    • Infinite colorless mana

    10,069 decks on Commander Spellbook

    How it works

    Before you start

    Power Artifact attached to Grim Monolith.

    Steps

    Activate Grim Monolith's first ability by tapping it, adding {C}{C}{C}. Activate Grim Monolith's last ability by paying {2}, untapping it. Repeat.

    Commander Spellbook ↗
  • Grim Monolith + Tidespout Tyrant

    • Infinite colorless mana

    Mana needed: 8,856 decks on Commander Spellbook

    How it works

    Before you start

    You control a nontoken permanent that can be cast using {C}.

    Steps

    Cast Grim Monolith by paying its mana cost. Tidespout Tyrant triggers, returning a nontoken permanent that can be cast using {C} from the battlefield to your hand. Activate Grim Monolith by tapping it, adding {C}{C}{C}. Cast the nontoken permanent returned in step 2 by paying its mana cost. Tidespout Tyrant triggers, returning Grim Monolith from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Grim Monolith + Nyxbloom Ancient

    • Infinite colorless mana

    8,699 decks on Commander Spellbook

    How it works

    Steps

    Activate Grim Monolith's first ability by tapping it, adding {9}. Activate Grim Monolith's last ability by paying {4}, untapping it. Repeat.

    Commander Spellbook ↗
  • Grim Monolith + Rings of Brighthearth + Forsaken Monument

    • Infinite colorless mana

    Mana needed: 7,715 decks on Commander Spellbook

    How it works

    Steps

    Activate Grim Monolith's first ability by tapping it, adding {C}{C}{C}. Forsaken Monument triggers, adding {C}. Activate Grim Monolith's second ability by paying {4}. Rings of Brighthearth triggers, causing you to pay {2} to copy Grim Monolith's ability. Resolve the first Grim Monolith ability, untapping it. Activate Grim Monolith's first ability by tapping it, adding {C}{C}{C}. Forsaken Monument triggers, adding {C}. Resolve the second Grim Monolith ability from step 3, untapping it. Repeat.

    Commander Spellbook ↗
  • Grim Monolith + Valley Floodcaller + Banishing Knack

    • Infinite power and toughness for certain creatures until end of turn
    • Infinite colorless mana

    Mana needed: 6,719 decks on Commander Spellbook

    How it works

    Before you start

    You control a Bird, Rat, Otter and/or Frog that does not have summoning sickness.

    Steps

    Cast Banishing Knack by paying {U}, targeting a Bird, Rat, Otter and/or Frog you control that does not have summoning sickness. Valley Floodcaller triggers, giving Birds, Otters, Frogs and Rats you control +1/+1 until end of turn and untapping them. Resolve Banishing Knack. Cast Grim Monolith by paying its mana cost. Valley Floodcaller triggers, giving Birds, Otters, Frogs and Rats you control +1/+1 until end of turn and untapping them. Activate Grim Monolith by tapping it, adding {C}{C}{C}. Activate the creature targeted by Banishing Knack by tapping it, returning Grim Monolith from the battlefield to your hand. Repeat from step 4.

    Commander Spellbook ↗
  • Grim Monolith + Zirda, the Dawnwaker

    • Infinite colorless mana

    4,268 decks on Commander Spellbook

    How it works

    Steps

    Activate Grim Monolith's first ability by tapping it, adding {C}{C}{C}. Activate Grim Monolith's second ability by paying {2}, untapping it. Repeat.

    Commander Spellbook ↗
  • Grim Monolith + Derevi, Empyrial Tactician + Emiel the Blessed

    • Infinite creature LTB
    • Infinite creature ETB

    1,972 decks on Commander Spellbook

    How it works

    Steps

    Activate Grim Monolith by tapping it, adding {C}{C}{C}. Activate Emiel by paying {3}, blinking Derevi. When Derevi enters the battlefield, it triggers, untapping Grim Monolith. Repeat.

    Commander Spellbook ↗
  • Grim Monolith + Voltaic Construct + Karn, the Great Creator

    • Infinite colorless mana

    1,382 decks on Commander Spellbook

    How it works

    Steps

    Animate Grim Monolith using Karn, the Great Creator. Activate Grim Monolith by tapping it, adding {C}{C}{C}. Activate Voltaic Construct by paying {2}, untapping Grim Monolith. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Alibou, Ancient WitnessGrim Monolith taps your artifacts, which Alibou, Ancient Witness can use because it cares how many of your artifacts are tapped.
  2. Aang and KataraGrim Monolith taps your artifacts, which Aang and Katara can use because it cares how many of your artifacts are tapped.
  3. Lita, Mechanical EngineerLita, Mechanical Engineer untaps your artifacts and Grim Monolith taps your artifacts.
  4. Living Brain, Mechanical MarvelLiving Brain, Mechanical Marvel untaps your artifacts and Grim Monolith taps your artifacts.
  5. Derevi, Empyrial TacticianDerevi, Empyrial Tactician untaps your artifacts and Grim Monolith taps your artifacts.
  6. Gandalf the GreyGandalf the Grey untaps your artifacts and Grim Monolith taps your artifacts.
  7. Ioreth of the Healing HouseIoreth of the Healing House untaps your artifacts and Grim Monolith taps your artifacts.
  8. Teferi, Temporal ArchmageTeferi, Temporal Archmage untaps your artifacts and Grim Monolith taps your artifacts.
  9. Xolatoyac, the Smiling FloodXolatoyac, the Smiling Flood untaps your artifacts and Grim Monolith taps your artifacts.
  10. Estrid, the MaskedEstrid, the Masked untaps your artifacts and Grim Monolith taps your artifacts.

View Grim Monolith on Scryfall