
Rings of Brighthearth
Artifact$6.50
Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
colorlessLegal in Commander
Is
Combos 71
Rings of Brighthearth + Basalt Monolith
- Infinite colorless mana
Commander Spellbook ↗How it works
Steps
Activate Basalt Monolith's first ability by tapping it, adding {C}{C}{C}. Activate Basalt Monolith's last ability by paying {3}. Rings of Brighthearth triggers, causing you to pay {2} to copy Basalt Monolith's last ability. Resolve the copy of Basalt Monolith's last ability, untapping it. Activate Basalt Monolith's first ability by tapping it, adding {C}{C}{C}. Resolve the Basalt Monolith ability from step 2, untapping it. Repeat.
Rings of Brighthearth + Voltaic Key + Everflowing Chalice
- Infinite colorless mana
- Infinite mana artifacts you control can produce
Commander Spellbook ↗How it works
Before you start
Everflowing Chalice has 4 or more charge counters on it.
Steps
Activate Everflowing Chalice to add {C}{C}{C}{C} to your mana pool. Activate Voltaic Key to untap Everflowing Chalice. Rings of Brighthearth triggers allowing you to copy Voltaic Key's ability and untap Voltaic key with the copy. Repeat.
Rings of Brighthearth + Voltaic Key + Metalworker
- Infinite colorless mana
- Infinite mana artifacts you control can produce
Commander Spellbook ↗How it works
Before you start
2 or more artifacts in hand. Metalworker does not have summoning sickness.
Steps
Activate Metalworker and reveal 2 artifacts to add {C}{C}{C}{C} to your mana pool. Activate Voltaic Key to untap Metalworker. Rings of Brighthearth triggers allowing you to copy Voltaic Key's ability and untap Voltaic key with the copy. Repeat.
Rings of Brighthearth + Forsaken Monument + Grim Monolith
- Infinite colorless mana
Commander Spellbook ↗How it works
Steps
Activate Grim Monolith's first ability by tapping it, adding {C}{C}{C}. Forsaken Monument triggers, adding {C}. Activate Grim Monolith's second ability by paying {4}. Rings of Brighthearth triggers, causing you to pay {2} to copy Grim Monolith's ability. Resolve the first Grim Monolith ability, untapping it. Activate Grim Monolith's first ability by tapping it, adding {C}{C}{C}. Forsaken Monument triggers, adding {C}. Resolve the second Grim Monolith ability from step 3, untapping it. Repeat.
Rings of Brighthearth + Voltaic Key + Chromatic Orrery
- Infinite colored mana
- Infinite colorless mana
- Infinite card draw
Commander Spellbook ↗How it works
Steps
Activate Chromatic Orrery's first ability by tapping it, adding {C}{C}{C}{C}{C}. Activate Voltaic Key by paying {1} and tapping it, targeting itself. Rings of Brighthearth triggers, causing you to pay {2} to copy Voltaic Key's ability, targeting Chromatic Orrery. Resolve both Voltaic Key abilities, untapping it and Chromatic Orrery. Repeat.
Rings of Brighthearth + Deserted Temple + Scorched Ruins
- Infinite colorless mana
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Steps
Activate Scorched Ruins by tapping it, adding {C}{C}{C}{C}. Activate Deserted Temple's second ability by paying {1} and tapping it, targeting Scorched Ruins. Rings of Brighthearth triggers, causing you to pay {2} to copy Deserted Temple's ability, targeting Deserted Temple. Resolve both Deserted Temple abilities, untapping Deserted Temple and Scorched Ruins. Repeat an arbitrarily large number of times. Once you have a large amount of {C}, you may untap any other lands you control in place of Scorched Ruins.
Rings of Brighthearth + Voltaic Key + The Eternity Elevator
- Infinite colored mana
- Infinite colorless mana
Commander Spellbook ↗How it works
Before you start
The Eternity Elevator has twenty or more charge counters on it.
Steps
Activate The Eternity Elevator by tapping it, adding at least twenty mana of any color. Activate Voltaic Key by paying {1} and tapping it, targeting itself. Rings of Brighthearth triggers, causing you to pay {2} to copy Voltaic Key's ability, targeting The Eternity Elevator. Resolve both Voltaic Key abilities, untapping it and The Eternity Elevator. Repeat.
Rings of Brighthearth + Minamo, School at Water's Edge + Chromatic Orrery
- Infinite colored mana
- Infinite colorless mana
- Infinite card draw
- Infinite untap of legendary permanents you control
Commander Spellbook ↗How it works
Steps
Activate Chromatic Orrery's first ability by tapping it, adding {5}. Activate Minamo's second ability by paying {1} and tapping it, targeting itself. Rings of Brighthearth triggers, causing you to pay {2} to copy Minamo's ability, targeting Chromatic Orrery. Resolve both Minamo abilities, untapping it and Chromatic Orrery. Repeat. Once you have infinite mana, you may target any other permanent using Minamo's ability, or you may use Chromatic Orrery's second ability to draw infinite cards if you control a colored permanent.
Rings of Brighthearth + Doubling Cube + Voltaic Key
- Infinite mana permanents you control can produce
Commander Spellbook ↗How it works
Steps
Float {10} mana in your mana pool. Activate Doubling Cube by paying {3} and tapping it, causing you to add {7}. Activate Voltaic Key by paying {1} and tapping it, targeting Doubling Cube. Rings of Brighthearth triggers, causing you to pay {2} to copy Voltaic Key's ability, targeting Voltaic Key. Resolve both Voltaic Key abilities, untapping Voltaic Key and Doubling Cube. Repeat from step 2.
Rings of Brighthearth + Deserted Temple + Cabal Coffers
- Infinite mana lands you control can produce
- Infinite black mana
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control at least six Swamps.
Steps
Activate Cabal Coffers by paying {2} and tapping it, adding at least six {B}. Activate Deserted Temple's second ability by paying {1} and tapping it, targeting Cabal Coffers. Rings of Brighthearth triggers, causing you to pay {2} to copy Deserted Temple's ability, targeting Deserted Temple. Resolve both Deserted Temple abilities, untapping Deserted Temple and Cabal Coffers Repeat
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.