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Doubling Cube

Doubling Cube

Artifact$29.81

, : Double the amount of each type of unspent mana you have.

colorlessLegal in Commander

Is

Does

Combos 14

  • Doubling Cube + Voltaic Key + Rings of Brighthearth

    • Infinite mana permanents you control can produce

    Mana needed: 1,699 decks on Commander Spellbook

    How it works

    Steps

    Float {10} mana in your mana pool. Activate Doubling Cube by paying {3} and tapping it, causing you to add {7}. Activate Voltaic Key by paying {1} and tapping it, targeting Doubling Cube. Rings of Brighthearth triggers, causing you to pay {2} to copy Voltaic Key's ability, targeting Voltaic Key. Resolve both Voltaic Key abilities, untapping Voltaic Key and Doubling Cube. Repeat from step 2.

    Commander Spellbook ↗
  • Doubling Cube + Capsize

    • Infinite blue mana
    • Infinite mana permanents you control can produce
    • Return any number of permanents to their owner's hand during each of your turns

    Mana needed: 456 decks on Commander Spellbook

    How it works

    Steps

    Float at least {15}{U}{U}. Cast Doubling Cube by paying {2}. Activate Doubling Cube by paying {3} and tapping it, doubling the amount of mana in your mana pool. This will result in you adding at least {10}{U}{U}. Cast Capsize with buyback by paying {4}{U}{U}, returning Doubling Cube and Capsize to your hand. Repeat from step 2.

    Commander Spellbook ↗
  • Doubling Cube + Filigree Sages

    • Infinite colored mana
    • Infinite colorless mana

    305 decks on Commander Spellbook

    How it works

    Before you start

    {9}{U} floating.

    Steps

    Tap Doubling Cube for {3} to add an additional {6}{U}. Untap Doubling Cube with Filigree Sages. You now have an additional {1} floating. Repeat for infinite mana.

    Commander Spellbook ↗
  • Doubling Cube + Urza, Prince of Kroog + Swiftfoot Boots

    • Infinite copies of artifacts you control
    • Infinite creature tokens
    • Infinite mana permanents you control can produce
    • Infinite creature copies of artifacts you control

    Mana needed: 89 decks on Commander Spellbook

    How it works

    Steps

    Float at least {11}. Activate Doubling Cube by paying {3} and tapping it, adding at least {8}. Activate Urza by paying {6}, creating a token copy of Doubling Cube that is a 1/1 Soldier. Activate Swiftfoot Boots' equip ability by paying {1}, attaching it to the Doubling Cube token. Repeat from step 2 using the Doubling Cube token instead. Once you have infinite mana, you may target any artifact you control to get infinite copies of them.

    Commander Spellbook ↗
  • Doubling Cube + Karn, the Great Creator + Umbral Mantle

    • Infinitely large creature until end of turn
    • Infinite mana permanents you control can produce

    Mana needed: 76 decks on Commander Spellbook

    How it works

    Before you start

    Doubling Cube does not have summoning sickness.

    Steps

    Activate Karn's first loyalty ability by putting a loyalty counter on it, causing Doubling Cube to become an artifact creature until end of turn. Activate Umbral Mantle's equip ability by paying {0}, attaching it to Doubling Cube. Float at least {10} in your mana pool. Activate Doubling Cube by paying {3} and tapping it, adding at least {7}. Activate Doubling Cube by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat from step 4.

    Commander Spellbook ↗
  • Doubling Cube + Urza, Prince of Kroog + Lightning Greaves

    • Infinite copies of artifacts you control
    • Infinite creature tokens
    • Infinite mana permanents you control can produce
    • Infinite creature copies of artifacts you control

    Mana needed: 72 decks on Commander Spellbook

    How it works

    Steps

    Float at least {10}. Activate Doubling Cube by paying {3} and tapping it, adding at least {7}. Activate Urza by paying {6}, creating a token copy of Doubling Cube that is a 1/1 Soldier. Activate Lightning Greaves' equip ability by paying {0}, attaching it to the Doubling Cube token. Repeat from step 2 using the Doubling Cube token instead. Once you have infinite mana, you may target any artifact you control to get infinite copies of them.

    Commander Spellbook ↗
  • Doubling Cube + Karn, Silver Golem + Umbral Mantle

    • Infinitely large creature until end of turn
    • Infinite mana permanents you control can produce

    Mana needed: 55 decks on Commander Spellbook

    How it works

    Before you start

    Doubling Cube does not have summoning sickness.

    Steps

    Activate Karn by paying {1}, causing Doubling Cube to become an artifact creature until end of turn. Activate Umbral Mantle's equip ability by paying {0}, attaching it to Doubling Cube. Float at least {10} in your mana pool. Activate Doubling Cube by paying {3} and tapping it, adding at least {7}. Activate Doubling Cube by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat from step 4.

    Commander Spellbook ↗
  • Doubling Cube + Urza, Prince of Kroog + Akroma's Memorial

    • Infinite copies of artifacts you control
    • Infinite mana permanents you control can produce
    • Infinite creature copies of artifacts you control
    • Infinite creature tokens with haste

    Mana needed: 38 decks on Commander Spellbook

    How it works

    Steps

    Float at least {10}. Activate Doubling Cube by paying {3} and tapping it, adding at least {7}. Activate Urza by paying {6}, creating a token copy of Doubling Cube that is a 1/1 Soldier. Repeat from step 2 using the Doubling Cube token instead. Once you have infinite mana, you may target any artifact you control to get infinite copies of them.

    Commander Spellbook ↗
  • Doubling Cube + Urza, Prince of Kroog + Thousand-Year Elixir

    • Infinite copies of artifacts you control
    • Infinite mana permanents you control can produce
    • Infinite creature copies of artifacts you control
    • Infinite creature tokens

    Mana needed: 29 decks on Commander Spellbook

    How it works

    Steps

    Float at least {10}. Activate Doubling Cube by paying {3} and tapping it, adding at least {7}. Activate Urza by paying {6}, creating a token copy of Doubling Cube that is a 1/1 Soldier. Repeat from step 2 using the Doubling Cube token instead. Once you have infinite mana, you may target any artifact you control to get infinite copies of them.

    Commander Spellbook ↗
  • Doubling Cube + Karn, the Great Creator + Sword of the Paruns

    • Infinite mana permanents you control can produce

    Mana needed: 27 decks on Commander Spellbook

    How it works

    Before you start

    Doubling Cube does not have summoning sickness.

    Steps

    Float at least {11} in your mana pool. Activate Doubling Cube by paying {3} and tapping it, adding at least {8}. Activate Karn's first loyalty ability by putting a loyalty counter on it, causing Doubling Cube to become an artifact creature until end of turn. Activate Sword of the Paruns' equip ability by paying {3}, attaching it to Doubling Cube. Activate Sword of the Paruns by paying {3}, untapping Doubling Cube. Activate Doubling Cube by paying {3} and tapping it, adding at least {7}. Repeat from step 5.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Alibou, Ancient WitnessDoubling Cube taps your artifacts, which Alibou, Ancient Witness can use because it cares how many of your artifacts are tapped.
  2. Aang and KataraDoubling Cube taps your artifacts, which Aang and Katara can use because it cares how many of your artifacts are tapped.
  3. Lita, Mechanical EngineerLita, Mechanical Engineer untaps your artifacts and Doubling Cube taps your artifacts.
  4. Living Brain, Mechanical MarvelLiving Brain, Mechanical Marvel untaps your artifacts and Doubling Cube taps your artifacts.
  5. Derevi, Empyrial TacticianDerevi, Empyrial Tactician untaps your artifacts and Doubling Cube taps your artifacts.
  6. Gandalf the GreyGandalf the Grey untaps your artifacts and Doubling Cube taps your artifacts.
  7. Ioreth of the Healing HouseIoreth of the Healing House untaps your artifacts and Doubling Cube taps your artifacts.
  8. Teferi, Temporal ArchmageTeferi, Temporal Archmage untaps your artifacts and Doubling Cube taps your artifacts.
  9. Xolatoyac, the Smiling FloodXolatoyac, the Smiling Flood untaps your artifacts and Doubling Cube taps your artifacts.
  10. Estrid, the MaskedEstrid, the Masked untaps your artifacts and Doubling Cube taps your artifacts.

View Doubling Cube on Scryfall