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Power Artifact

Power Artifact

Enchantment — Aura$175.59

Enchant artifact Enchanted artifact's activated abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

Legal in Commander

Is

Combos 45

  • Power Artifact + Basalt Monolith

    • Infinite colorless mana

    11,083 decks on Commander Spellbook

    How it works

    Before you start

    Power Artifact attached to Basalt Monolith.

    Steps

    Activate Basalt Monolith's first ability by tapping it, adding {C}{C}{C}. Activate Basalt Monolith's last ability by paying {1}, untapping it. Repeat.

    Commander Spellbook ↗
  • Power Artifact + Grim Monolith

    • Infinite colorless mana

    10,069 decks on Commander Spellbook

    How it works

    Before you start

    Power Artifact attached to Grim Monolith.

    Steps

    Activate Grim Monolith's first ability by tapping it, adding {C}{C}{C}. Activate Grim Monolith's last ability by paying {2}, untapping it. Repeat.

    Commander Spellbook ↗
  • Power Artifact + Urza, Lord High Artificer + Pili-Pala

    • Cast all spells in your library
    • Infinite colored mana

    679 decks on Commander Spellbook

    How it works

    Before you start

    Power Artifact attached to Pili-Pala. Pili-Pala does not have summoning sickness.

    Steps

    Activate Urza's first ability by tapping Pili-Pala, adding {U}. Activate Pili-Pala by paying {1} and untapping it, adding one mana of any color. Repeat. Once you have infinite mana, you may use it to activate Urza's ability.

    Commander Spellbook ↗
  • Power Artifact + Filigree Sages + Gilded Lotus

    • Infinite colored mana
    • Infinite mana artifacts you control can produce

    99 decks on Commander Spellbook

    How it works

    Steps

    Activate Gilded Lotus by tapping it, adding {U}{U}{U}. Activate Filigree Sages by paying {U} due to Power Artifact, untapping Gilded Lotus. Repeat.

    Commander Spellbook ↗
  • Power Artifact + Steelswarm Operator + Filigree Sages

    • Infinite mana artifacts you control can produce
    • Infinite blue mana that can only be spent to activate abilities of artifacts
    • Infinite blue mana that can only be spent to cast artifact spells

    9 decks on Commander Spellbook

    How it works

    Before you start

    Steelswarm Operator does not have summoning sickness.

    Steps

    Activate Steelswarm Operator's second ability by tapping it, adding {U}{U} that can only be spent to activate abilities of artifacts. Activate Filigree Sages by paying {U}, untapping Steelswarm Operator. Repeat.

    Commander Spellbook ↗
  • Power Artifact + Dino DNA + Peregrine Drake

    • Infinite copies of cards exiled with Dino DNA
    • Infinite creature tokens
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    7 decks on Commander Spellbook

    How it works

    Before you start

    Power Artifact attached to Dino DNA. You control up to five lands that can tap to produce at least {4}.

    Steps

    Activate up to five lands by tapping them, adding at least {4}. Activate Dino DNA by paying {4}, creating a token copy of Peregrine Drake that is a 6/6 Dinosaur. When the Peregrine Drake token enters the battlefield, it triggers, untapping up to five lands. Repeat. If the up to five lands can tap to produce at least {5}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Power Artifact + Sword of the Paruns + Palladium Myr

    • Infinite mana creatures you control can produce
    • Infinite colorless mana

    7 decks on Commander Spellbook

    How it works

    Before you start

    Power Artifact attached to Sword of the Paruns. Palladium Myr does not have summoning sickness. Sword of the Paruns attached to Palladium Myr

    Steps

    Activate Palladium Myr by tapping it, adding {C}{C}. Activate Sword of the Paruns by paying {1}, untapping Palladium Myr. Repeat.

    Commander Spellbook ↗
  • Power Artifact + Gemstone Array + Doubling Season

    • Infinite colored mana

    Mana needed: 6 decks on Commander Spellbook

    How it works

    Before you start

    Power Artifact attached to Gemstone Array.

    Steps

    Activate Gemstone Array's first ability by paying {1}, putting two charge counters on it. Activate Gemstone Array's second ability by removing a charge counter from it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Power Artifact + Pili-Pala + Earthcraft

    • Infinite colored mana
    • Infinite untap of basic lands you control

    5 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one basic land. Power Artifact attached to Pili-Pala.

    Steps

    Activate a basic land by tapping it, adding {1}. Activate Earthcraft by tapping Pili-Pala, untapping the basic land. Activate Pili-Pala by paying {1} and untapping it, adding one mana of any color. Repeat.

    Commander Spellbook ↗
  • Power Artifact + Gemstone Array + Vorinclex, Monstrous Raider

    • Infinite colored mana

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    Power Artifact attached to Gemstone Array.

    Steps

    Activate Gemstone Array's first ability by paying {1}, putting two charge counters on it. Activate Gemstone Array's second ability by removing a charge counter from it, adding {1}. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Estrid, the MaskedPower Artifact is an Aura, which Estrid, the Masked can use.
  2. Bruna, Light of AlabasterPower Artifact is an Aura, which Bruna, Light of Alabaster can use.
  3. Galea, Kindler of HopePower Artifact is an Aura, which Galea, Kindler of Hope can use.
  4. Eriette, the BeguilerPower Artifact is an Aura, which Eriette, the Beguiler can use.
  5. Rayne, Academy ChancellorPower Artifact is an Aura, which Rayne, Academy Chancellor can use.
  6. Hakim, LoreweaverPower Artifact is an Aura, which Hakim, Loreweaver can use.
  7. Zur, Eternal SchemerPower Artifact is an Enchantment, which Zur, Eternal Schemer can use.
  8. Terra, Magical Adept // Esper TerraPower Artifact is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  9. Alela, Artful ProvocateurPower Artifact is an Enchantment, which Alela, Artful Provocateur can use.
  10. Callaphe, Beloved of the SeaPower Artifact is an Enchantment, which Callaphe, Beloved of the Sea can use.

View Power Artifact on Scryfall