leylines
My decksNew deck
Brightmare

Brightmare

Creature — Unicorn2/3$0.14

When this creature enters, tap up to one target creature. You gain life equal to that creature's power.

Legal in Commander

Is

Does

Rewards

Combos 1

  • Brightmare + Jumbo Cactuar

    • Near-infinite lifegain

    Mana needed: 91 decks on Commander Spellbook

    How it works

    Before you start

    Jumbo Cactuar does not have summoning sickness. An opponent cannot block and kill Jumbo Cactuar.

    Steps

    Declare Jumbo Cactuar as an attacker, triggering its ability, giving it +9999/+0 until end of turn. Cast Brightmare by paying {2}{W}. When Brightmare enters the battlefield, it triggers, causing you to gain life equal to Jumbo Cactuar's power.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Delney, Streetwise LookoutDelney, Streetwise Lookout copies your triggered abilities, which Brightmare can use because it has an enter-the-battlefield trigger.
  2. Elesh Norn, Mother of MachinesElesh Norn, Mother of Machines copies your triggered abilities, which Brightmare can use because it has an enter-the-battlefield trigger.
  3. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Brightmare can use because it has an enter-the-battlefield trigger.
  4. Mister FantasticMister Fantastic copies your triggered abilities, which Brightmare can use because it has an enter-the-battlefield trigger.
  5. Rhoda, Geist AvengerBrightmare taps opponents' creatures, which Rhoda, Geist Avenger can use.
  6. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Brightmare can use because it has an enter-the-battlefield trigger.
  7. Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which Brightmare can use because it has an enter-the-battlefield trigger.
  8. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Brightmare can use because it has an enter-the-battlefield trigger.
  9. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Brightmare can use because it has an enter-the-battlefield trigger.
  10. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Brightmare can use because it has an enter-the-battlefield trigger.

View Brightmare on Scryfall