
Captain Sisay
Legendary Creature — Human Soldier2/2$2.81
: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
Legal in Commander
Is
Does
Combos 5
Captain Sisay + Mindslaver + Mistveil Plains
- You control one opponent on their turn each turn cycle
Commander Spellbook ↗How it works
Before you start
You control at least one other white permanent.
Steps
Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to gain control of target opponent during their next turn. Activate Mistveil Plains by paying {W} and tapping it, putting Mindslaver on the bottom of your library from your graveyard. During your next turn, activate Captain Sisay by tapping it, searching your library for Mindslaver and putting it into your hand. Cast Mindslaver by paying {6}. Repeat.
Captain Sisay + Mindslaver + Wheel of Sun and Moon
- You control one opponent on their turn each turn cycle
Commander Spellbook ↗How it works
Before you start
Wheel of Sun and Moon attached to you.
Steps
Activate Mindslaver by paying {4}, tapping and sacrificing it. Mindslaver is put onto the bottom of your library instead of into your graveyard due to Wheel of Sun and Moon. Resolve the Mindslaver ability, causing you to gain control of target opponent during their next turn. During your next turn, activate Captain Sisay by tapping it, searching your library for Mindslaver and putting it into your hand. Cast Mindslaver by paying {6}. Repeat.
Captain Sisay + Mind Over Matter + Kozilek, Butcher of Truth
- Infinite self-discard triggers
Commander Spellbook ↗How it works
Steps
Activate Captain Sisay by tapping it, searching your library for Kozilek and putting it into your hand. Activate Mind Over Matter by discarding Kozilek. Kozilek triggers, shuffling your graveyard into your library. Resolve the Mind Over Matter ability, untapping Captain Sisay. Repeat.
Captain Sisay + Mind Over Matter + Ulamog, the Infinite Gyre
- Infinite self-discard triggers
Commander Spellbook ↗How it works
Steps
Activate Captain Sisay by tapping it, searching your library for Ulamog and putting it into your hand. Activate Mind Over Matter by discarding Ulamog. Ulamog triggers, shuffling your graveyard into your library. Resolve the Mind Over Matter ability, untapping Captain Sisay. Repeat.
Captain Sisay + Mind Over Matter + Progenitus
- Infinite self-discard triggers
Commander Spellbook ↗How it works
Steps
Activate Captain Sisay by tapping it, searching your library for Progenitus and putting it into your hand. Activate Mind Over Matter by discarding Progenitus. Progenitus triggers, shuffling your graveyard into your library. Resolve the Mind Over Matter ability, untapping Captain Sisay. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Aang and KataraCaptain Sisay taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
- Rip, Spawn HunterCaptain Sisay taps your creatures, which Rip, Spawn Hunter can use because it cares how many of your creatures are tapped.
- Sigarda, Font of BlessingsCaptain Sisay is a Human, which Sigarda, Font of Blessings can use.
- Katilda, Dawnhart PrimeCaptain Sisay is a Human, which Katilda, Dawnhart Prime can use.
- Kyler, Sigardian EmissaryCaptain Sisay is a Human, which Kyler, Sigardian Emissary can use.
- Sigarda, Heron's GraceCaptain Sisay is a Human, which Sigarda, Heron's Grace can use.
- Sigarda, Champion of LightCaptain Sisay is a Human, which Sigarda, Champion of Light can use.
- Katilda and LierCaptain Sisay is a Human, which Katilda and Lier can use.
- Derevi, Empyrial TacticianDerevi, Empyrial Tactician untaps your creatures and Captain Sisay taps your creatures.
- Betor, Kin to AllBetor, Kin to All untaps your creatures and Captain Sisay taps your creatures.