
Case of the Locked Hothouse
Enchantment — Case$2.68
You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Legal in Commander
Is
Does
Rewards
Combos 12
Case of the Locked Hothouse + Glacial Chasm + Ramunap Excavator
- Prevent all damage that would be dealt to you
- Lock
Commander Spellbook ↗How it works
Before you start
You control another land.
Steps
Play Glacial Chasm either from your hand or from your graveyard. When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control. Play any land from your graveyard. At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead. Repeat.
Case of the Locked Hothouse + Glacial Chasm + Conduit of Worlds
- Prevent all damage that would be dealt to you
- Lock
Commander Spellbook ↗How it works
Before you start
You control another land.
Steps
Play Glacial Chasm either from your hand or from your graveyard. When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control. Play any land from your graveyard. At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead. Repeat.
Case of the Locked Hothouse + Glacial Chasm + Crucible of Worlds
- Prevent all damage that would be dealt to you
- Lock
Commander Spellbook ↗How it works
Before you start
You control another land.
Steps
Play Glacial Chasm either from your hand or from your graveyard. When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control. Play any land from your graveyard. At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead. Repeat.
Case of the Locked Hothouse + Glacial Chasm + Walk-In Closet // Forgotten Cellar
- Prevent all damage that would be dealt to you
- Lock
Commander Spellbook ↗How it works
Before you start
You control another land.
Steps
Play Glacial Chasm either from your hand or from your graveyard. When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control. Play any land from your graveyard. At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead. Repeat.
Case of the Locked Hothouse + Glacial Chasm + Perennial Behemoth
- Prevent all damage that would be dealt to you
- Lock
Commander Spellbook ↗How it works
Before you start
You control another land.
Steps
Play Glacial Chasm either from your hand or from your graveyard. When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control. Play any land from your graveyard. At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead. Repeat.
Case of the Locked Hothouse + Glacial Chasm + Mole Man, Moloid Master
- Lock
- Prevent all damage that would be dealt to you
Commander Spellbook ↗How it works
Before you start
You control another land.
Steps
Play Glacial Chasm either from your hand or from your graveyard. When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control. Play any land from your graveyard. At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead. Repeat.
Case of the Locked Hothouse + Glacial Chasm + Szarel, Genesis Shepherd
- Prevent all damage that would be dealt to you
- Lock
Commander Spellbook ↗How it works
Before you start
You control another land.
Steps
Play Glacial Chasm either from your hand or from your graveyard. When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control. Play any land from your graveyard. At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead. Repeat.
Case of the Locked Hothouse + Mortuary + Phyrexian Altar
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite storm count
Commander Spellbook ↗How it works
Before you start
You control another nontoken creature that can be cast using one colored mana or less. You have solved Case of the Locked Hothouse.
Steps
Activate Phyrexian Altar by sacrificing the nontoken creature, adding one mana of any color. When the creature dies, Mortuary triggers, putting the creature from your graveyard onto the top of your library. Cast the creature by paying its mana cost. Repeat.
Case of the Locked Hothouse + Mortuary + Ashnod's Altar
- Infinite colorless mana
Commander Spellbook ↗How it works
Before you start
You control another nontoken creature that can be cast using {C}{C} or less. You have solved Case of the Locked Hothouse.
Steps
Activate Ashnod's Altar by sacrificing the nontoken creature, adding {C}{C}. When the creature dies, Mortuary triggers, putting the creature from your graveyard onto the top of your library. Cast the creature by paying its mana cost. Repeat.
Case of the Locked Hothouse + Mortuary + Krark-Clan Ironworks
- Infinite colorless mana
Commander Spellbook ↗How it works
Before you start
You control another nontoken artifact creature that can be cast using {C}{C} or less. You have solved Case of the Locked Hothouse.
Steps
Activate Krark-Clan Ironworks by sacrificing the nontoken creature, adding {C}{C}. When the creature dies, Mortuary triggers, putting the creature from your graveyard onto the top of your library. Cast the creature by paying its mana cost. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Tatyova, Benthic DruidCase of the Locked Hothouse puts extra lands into play, which Tatyova, Benthic Druid can use.
- Aesi, Tyrant of Gyre StraitCase of the Locked Hothouse puts extra lands into play, which Aesi, Tyrant of Gyre Strait can use.
- Bristly Bill, Spine SowerCase of the Locked Hothouse puts extra lands into play, which Bristly Bill, Spine Sower can use.
- Omnath, Locus of RageCase of the Locked Hothouse puts extra lands into play, which Omnath, Locus of Rage can use.
- Tannuk, Memorial EnsignCase of the Locked Hothouse puts extra lands into play, which Tannuk, Memorial Ensign can use.
- Nissa, Resurgent AnimistCase of the Locked Hothouse puts extra lands into play, which Nissa, Resurgent Animist can use.
- Tifa LockhartCase of the Locked Hothouse puts extra lands into play, which Tifa Lockhart can use.
- Greensleeves, Maro-SorcererCase of the Locked Hothouse puts extra lands into play, which Greensleeves, Maro-Sorcerer can use.
- Toph, Earthbending MasterCase of the Locked Hothouse puts extra lands into play, which Toph, Earthbending Master can use.
- Omnath, Locus of the RoilCase of the Locked Hothouse puts extra lands into play, which Omnath, Locus of the Roil can use.