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Chamber Sentry

Chamber Sentry

Artifact Creature — Construct0/0$0.15

This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. , , Remove X +1/+1 counters from this creature: It deals X damage to any target. : Return this card from your graveyard to your hand.

Legal in Commander

Is

Does

Rewards

Combos 30

  • Chamber Sentry + Luminous Broodmoth + Solemnity

    • Draw the game

    2 decks on Commander Spellbook

    How it works

    Steps

    Cast Chamber Sentry by paying {0}. Chamber Sentry enters the battlefield and dies as a state-based action due to having 0 toughness. Luminous Broodmoth triggers, returning Chamber Sentry from your graveyard to the battlefield without a flying counter due to Solemnity. Repeat from step 2.

    Commander Spellbook ↗
  • Chamber Sentry + Rocksteady, Mutant Marauder + Evolution Witness

    • Infinite proliferate

    1 decks on Commander Spellbook

    How it works

    Steps

    Cast Chamber Sentry by paying {0}. Chamber Sentry enters and dies as a state-based action due to having 0 toughness. Rocksteady triggers, putting a +1/+1 counter on Evolution Witness. Evolution Witness triggers, returning Chamber Sentry from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Chamber Sentry + Enduring Renewal

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

    1 decks on Commander Spellbook

    How it works

    Steps

    Cast Chamber Sentry by paying {0}. Chamber Sentry enters the battlefield and dies as a state-based action due to having zero or less toughness. Enduring Renewal triggers, returning Chamber Sentry from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Chamber Sentry + Mortuary + Vizier of the Menagerie

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

    0 decks on Commander Spellbook

    How it works

    Steps

    Cast Chamber Sentry either from your hand or from the top of your library by paying {0}. Chamber Sentry enters the battlefield and dies as a state-based action due to having zero toughness. Mortuary triggers, putting Chamber Sentry on top of your library from your graveyard. Repeat.

    Commander Spellbook ↗
  • Chamber Sentry + Emry, Lurker of the Loch + Intruder Alarm

    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    0 decks on Commander Spellbook

    How it works

    Before you start

    Emry does not have summoning sickness.

    Steps

    Activate Emry by tapping it, allowing you to cast Chamber Sentry from your graveyard this turn. Cast Chamber Sentry by paying {0}. Chamber Sentry enters the battlefield and dies as a state-based action due to having zero toughness. Intruder Alarm triggers, untapping all creatures. Repeat.

    Commander Spellbook ↗
  • Chamber Sentry + Emry, Lurker of the Loch + Thornbite Staff

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite death triggers
    • Infinite storm count

    0 decks on Commander Spellbook

    How it works

    Before you start

    Thornbite Staff attached to Emry. Emry does not have summoning sickness.

    Steps

    Activate Emry by tapping it, allowing you to cast Chamber Sentry from your graveyard this turn. Cast Chamber Sentry from your graveyard by paying {0}. Chamber Sentry enters the battlefield and dies as a state-based action due to having 0 toughness. Emry triggers, untapping itself. Repeat.

    Commander Spellbook ↗
  • Chamber Sentry + Mortuary + Harvester of Souls

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite death triggers
    • Infinite storm count
    • Infinite draw triggers

    0 decks on Commander Spellbook

    How it works

    Steps

    Cast Chamber Sentry by paying {0}. Chamber Sentry enters and dies as a state-based action due to having 0 toughness, triggering Mortuary and Harvester of Souls. Resolve the Mortuary trigger, putting Chamber Sentry from your graveyard onto the top of your library. Resolve the Harvester of Souls trigger, causing you to draw a card, thus drawing Chamber Sentry from your library. Repeat.

    Commander Spellbook ↗
  • Chamber Sentry + Mortuary + Garruk's Horde

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

    0 decks on Commander Spellbook

    How it works

    Steps

    Cast Chamber Sentry either from your hand or from the top of your library by paying {0}. Chamber Sentry enters the battlefield and dies as a state-based action due to having zero toughness. Mortuary triggers, putting Chamber Sentry on top of your library from your graveyard. Repeat.

    Commander Spellbook ↗
  • Chamber Sentry + Mortuary + Liliana, Dreadhorde General

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite death triggers
    • Infinite storm count
    • Infinite draw triggers

    0 decks on Commander Spellbook

    How it works

    Steps

    Cast Chamber Sentry by paying {0}. Chamber Sentry enters and dies as a state-based action due to having 0 toughness, triggering Mortuary and Liliana, Dreadhorde General. Resolve the Mortuary trigger, putting Chamber Sentry from your graveyard onto the top of your library. Resolve the Liliana, Dreadhorde General trigger, causing you to draw a card, thus drawing Chamber Sentry from your library. Repeat.

    Commander Spellbook ↗
  • Chamber Sentry + Mortuary + Bolas's Citadel

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

    0 decks on Commander Spellbook

    How it works

    Steps

    Cast Chamber Sentry either from your hand by paying {0} or from the top of your library by paying 0 life. Chamber Sentry enters and dies as a state-based action due to having 0 toughness. Mortuary triggers, putting Chamber Sentry from your graveyard onto the top of your library. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Tam, the PossibilityTam, the Possibility proliferates, which Chamber Sentry can use because it puts +1/+1 counters on your creatures.
  2. Terra, Magical Adept // Esper TerraTerra, Magical Adept // Esper Terra fills your graveyard, which Chamber Sentry can use because it returns permanents from your graveyard.
  3. Scion of the Ur-DragonScion of the Ur-Dragon fills your graveyard, which Chamber Sentry can use because it returns permanents from your graveyard.
  4. Tazri, Stalwart SurvivorTazri, Stalwart Survivor fills your graveyard, which Chamber Sentry can use because it returns permanents from your graveyard.
  5. Kenrith, the Returned KingKenrith, the Returned King puts +1/+1 counters on your creatures, which Chamber Sentry can use.
  6. Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements puts +1/+1 counters on your creatures, which Chamber Sentry can use.
  7. Urtet, Remnant of MemnarchUrtet, Remnant of Memnarch puts +1/+1 counters on your creatures, which Chamber Sentry can use.
  8. Leonardo, the BalanceLeonardo, the Balance puts +1/+1 counters on your creatures, which Chamber Sentry can use.
  9. Heroes in a Half ShellHeroes in a Half Shell puts +1/+1 counters on your creatures, which Chamber Sentry can use.
  10. Jared CarthalionJared Carthalion puts +1/+1 counters on your creatures, which Chamber Sentry can use.

View Chamber Sentry on Scryfall