
Chocobo Racetrack
Artifact$0.33
Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Legal in Commander
Is
Does
Makes tokens
Rewards
Combos 56
Chocobo Racetrack + Kodama of the East Tree + Simic Growth Chamber
- Infinite creature tokens
- Infinitely powerful Bird tokens you control until end of turn
Commander Spellbook ↗How it works
Before you start
You are able to play a land this turn.
Steps
Play Simic Growth Chamber. When Simic Growth Chamber enters the battlefield, it, Chocobo Racetrack, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand. Resolve the Chocobo Racetrack trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Chocobo Racetrack trigger. Repeat from step 4.
Chocobo Racetrack + Kodama of the East Tree + Selesnya Sanctuary
- Infinite creature tokens
- Infinitely powerful Bird tokens you control until end of turn
Commander Spellbook ↗How it works
Before you start
You are able to play a land this turn.
Steps
Play Selesnya Sanctuary. When Selesnya Sanctuary enters the battlefield, it, Chocobo Racetrack, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand. Resolve the Chocobo Racetrack trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield. When Selesnya Sanctuary enters the battlefield, it and Chocobo Racetrack trigger. Repeat from step 4.
Chocobo Racetrack + Kodama of the East Tree + Gruul Turf
- Infinite creature tokens
- Infinitely powerful Bird tokens you control until end of turn
Commander Spellbook ↗How it works
Before you start
You are able to play a land this turn.
Steps
Play Gruul Turf. When Gruul Turf enters the battlefield, it, Chocobo Racetrack, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Gruul Turf trigger, returning it from the battlefield to your hand. Resolve the Chocobo Racetrack trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Gruul Turf from your hand onto the battlefield. When Gruul Turf enters the battlefield, it and Chocobo Racetrack trigger. Repeat from step 4.
Chocobo Racetrack + Kodama of the East Tree + Guildless Commons
- Infinite creature tokens
- Infinitely powerful Bird tokens you control until end of turn
Commander Spellbook ↗How it works
Before you start
You are able to play a land this turn.
Steps
Play Guildless Commons. When Guildless Commons enters the battlefield, it, Chocobo Racetrack, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Guildless Commons trigger, returning it from the battlefield to your hand. Resolve the Chocobo Racetrack trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Guildless Commons from your hand onto the battlefield. When Guildless Commons enters the battlefield, it and Chocobo Racetrack trigger. Repeat from step 4.
Chocobo Racetrack + Kodama of the East Tree + Azorius Chancery
- Infinite creature tokens
- Infinitely powerful Bird tokens you control until end of turn
Commander Spellbook ↗How it works
Before you start
You are able to play a land this turn.
Steps
Play Azorius Chancery. When Azorius Chancery enters the battlefield, it, Chocobo Racetrack, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Azorius Chancery trigger, returning it from the battlefield to your hand. Resolve the Chocobo Racetrack trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Azorius Chancery from your hand onto the battlefield. When Azorius Chancery enters the battlefield, it and Chocobo Racetrack trigger. Repeat from step 4.
Chocobo Racetrack + Kodama of the East Tree + Arid Archway
- Infinite creature tokens
- Infinitely powerful Bird tokens you control until end of turn
Commander Spellbook ↗How it works
Before you start
You are able to play a land this turn.
Steps
Play Arid Archway. When Arid Archway enters the battlefield, it, Chocobo Racetrack, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Arid Archway trigger, returning it from the battlefield to your hand. Resolve the Chocobo Racetrack trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield. When Arid Archway enters the battlefield, it and Chocobo Racetrack trigger. Repeat from step 4.
Chocobo Racetrack + Kodama of the East Tree + Golgari Rot Farm
- Infinite creature tokens
- Infinitely powerful Bird tokens you control until end of turn
Commander Spellbook ↗How it works
Before you start
You are able to play a land this turn.
Steps
Play Golgari Rot Farm. When Golgari Rot Farm enters the battlefield, it, Chocobo Racetrack, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Golgari Rot Farm trigger, returning it from the battlefield to your hand. Resolve the Chocobo Racetrack trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Golgari Rot Farm from your hand onto the battlefield. When Golgari Rot Farm enters the battlefield, it and Chocobo Racetrack trigger. Repeat from step 4.
Chocobo Racetrack + Perilous Forays + Tireless Provisioner
- Put all lands with a basic land type from your library onto the battlefield tapped
Commander Spellbook ↗How it works
Before you start
You control an additional creature.
Steps
Activate Perilous Forays by paying {1} and sacrificing a creature, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped. When the land enters the battlefield Tireless Provisioner and Chocobo Racetrack trigger. Resolve the Tireless Provisioner trigger, creating a Treasure token. Activate the Treasure by tapping and sacrificing it, adding {1}. Resolve the Chocobo Racetrack trigger, creating a creature token. Repeat.
Chocobo Racetrack + Kodama of the East Tree + Izzet Boilerworks
- Infinite creature tokens
- Infinitely powerful Bird tokens you control until end of turn
Commander Spellbook ↗How it works
Before you start
You are able to play a land this turn.
Steps
Play Izzet Boilerworks. When Izzet Boilerworks enters the battlefield, it, Chocobo Racetrack, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Izzet Boilerworks trigger, returning it from the battlefield to your hand. Resolve the Chocobo Racetrack trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Izzet Boilerworks from your hand onto the battlefield. When Izzet Boilerworks enters the battlefield, it and Chocobo Racetrack trigger. Repeat from step 4.
Chocobo Racetrack + Perilous Forays + Lotus Cobra
- Put all lands with a basic land type from your library onto the battlefield tapped
Commander Spellbook ↗How it works
Before you start
You control an additional creature.
Steps
Activate Perilous Forays by paying {1} and sacrificing a creature, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped. When the land enters the battlefield Lotus Cobra and Chocobo Racetrack trigger. Resolve the Lotus Cobra trigger, adding {1}. Resolve the Chocobo Racetrack trigger, creating a creature token. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Quina, Qu GourmetChocobo Racetrack makes creature tokens and Quina, Qu Gourmet sacrifices your creatures.
- Chatterfang, Squirrel GeneralChocobo Racetrack makes creature tokens, which Chatterfang, Squirrel General can use because it rewards having/making creature tokens.
- The Gitrog, Ravenous RideThe Gitrog, Ravenous Ride puts extra lands into play, which Chocobo Racetrack can use.
- Peregrin TookChocobo Racetrack makes creature tokens and Peregrin Took doubles tokens.
- Shattergang BrothersChocobo Racetrack makes creature tokens and Shattergang Brothers sacrifices your creatures.
- Ghave, Guru of SporesChocobo Racetrack makes creature tokens and Ghave, Guru of Spores sacrifices your creatures.
- Adrix and Nev, TwincastersChocobo Racetrack makes creature tokens and Adrix and Nev, Twincasters doubles tokens.
- Tippy-Toe, Terrific PartnerChocobo Racetrack makes creature tokens and Tippy-Toe, Terrific Partner doubles tokens.
- Dina, Soul SteeperChocobo Racetrack makes creature tokens and Dina, Soul Steeper sacrifices your creatures.
- Prossh, Skyraider of KherChocobo Racetrack makes creature tokens and Prossh, Skyraider of Kher sacrifices your creatures.