
Coat of Arms
Artifact$12.25
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
colorlessLegal in Commander
Is
Rewards
Combos 7
Coat of Arms + Scurry Oak
- Infinite creature tokens
- Infinitely large creatures
Commander Spellbook ↗How it works
Before you start
You have a way to put a +1/+1 counter on Scurry Oak. The number of Squirrels on the battlefield is greater than Scurry Oak's power.
Steps
Put a +1/+1 counter on Scurry Oak. Scurry Oak triggers, creating a 1/1 Squirrel creature token that gets +1/+1 for each other Squirrel on the battlefield. The Squirrel enters the battlefield, triggering Scurry Oak's evolve ability, putting a +1/+1 counter on Scurry Oak. Repeat from step 2.
Coat of Arms + Devoted Druid + Presence of Gond
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
Presence of Gond attached to Devoted Druid. Devoted Druid does not have summoning sickness.
Steps
Activate Devoted Druid by tapping it, creating a 1/1 Elf Warrior token. Activate Devoted Druid by putting a -1/-1 counter on it, untapping it. Repeat.
Coat of Arms + Omarthis, Ghostfire Initiate + Helm of the Host
- Infinite +1/+1 counters on a creature token with haste
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
You have a way to put a +1/+1 counter on a colorless creature you control.
Steps
At the beginning of your combat phase, Helm of the Host triggers, creating a nonlegendary token copy of Omarthis with haste. Put a +1/+1 counter on the Omarthis token or another colorless creature you control. The nontoken Omarthis triggers, putting a +1/+1 counter on itself. The Omarthis token triggers, putting a +1/+1 counter on itself. Repeat from step 3.
Coat of Arms + The Locust God + Elemental Bond
- Infinite card draw
- Near-infinite creature tokens with haste
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card. There is at least one Insect on the battlefield.
Steps
Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. When the Insect enters the battlefield as a 3/3 due to Coat of Arms, Elemental Bond triggers, causing you to draw a card. Repeat from step 2.
Coat of Arms + Splinter Twin + Devoted Druid
- Infinite creature tokens with haste
- Infinite green mana
- Infinite power and toughness for certain creatures until end of turn
Commander Spellbook ↗How it works
Before you start
Splinter Twin and Nurturing Presence attached to Devoted Druid. Devoted Druid does not have summoning sickness.
Steps
Activate Devoted Druid by tapping it, creating a token copy of it with haste. Activate the nontoken Devoted Druid's second ability by putting a -1/-1 counter on it, untapping it. Repeat. Once you have infinite Devoted Druid tokens, you may tap them to get infinite {G}.
Coat of Arms + Splinter Twin + Cinderhaze Wretch
- Infinite creature tokens with haste
- Infinite power and toughness for certain creatures until end of turn
Commander Spellbook ↗How it works
Before you start
Splinter Twin attached to Cinderhaze Wretch. Cinderhaze Wretch does not have summoning sickness.
Steps
Activate Cinderhaze Wretch by tapping it, creating a token copy of it with haste. Activate the nontoken Cinderhaze Wretch's second ability by putting a -1/-1 counter on it, untapping it. Repeat.
Coat of Arms + Splinter Twin + Barrenton Medic
- Infinite creature tokens with haste
- Infinite power and toughness for certain creatures until end of turn
Commander Spellbook ↗How it works
Before you start
Splinter Twin and Nurturing Presence attached to Barrenton Medic. Barrenton Medic does not have summoning sickness.
Steps
Activate Barrenton Medic by tapping it, creating a token copy of it with haste. Activate the nontoken Barrenton Medic's second ability by putting a -1/-1 counter on it, untapping it. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Urza, Lord High ArtificerUrza, Lord High Artificer makes creature tokens, which Coat of Arms can use because it rewards having/making creature tokens.
- Sai, Master ThopteristSai, Master Thopterist makes creature tokens, which Coat of Arms can use because it rewards having/making creature tokens.
- Magda, the HoardmasterMagda, the Hoardmaster makes creature tokens, which Coat of Arms can use because it rewards having/making creature tokens.
- Camellia, the SeedmiserCamellia, the Seedmiser makes creature tokens, which Coat of Arms can use because it rewards having/making creature tokens.
- Fain, the BrokerFain, the Broker makes creature tokens, which Coat of Arms can use because it rewards having/making creature tokens.
- Ultron, Artificial MalevolenceUltron, Artificial Malevolence makes creature tokens, which Coat of Arms can use because it rewards having/making creature tokens.
- Jan Jansen, Chaos CrafterJan Jansen, Chaos Crafter makes creature tokens, which Coat of Arms can use because it rewards having/making creature tokens.
- Baron Bertram GraywaterBaron Bertram Graywater makes creature tokens, which Coat of Arms can use because it rewards having/making creature tokens.
- Urza, Prince of KroogUrza, Prince of Kroog makes creature tokens, which Coat of Arms can use because it rewards having/making creature tokens.
- Urza, Chief ArtificerUrza, Chief Artificer makes creature tokens, which Coat of Arms can use because it rewards having/making creature tokens.