
Commence the Endgame
Instant$0.30
This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Legal in Commander
Is
Does
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Verazol, the Split CurrentCommence the Endgame puts +1/+1 counters on your creatures, which Verazol, the Split Current can use.
- The ThingCommence the Endgame puts +1/+1 counters on your creatures and The Thing doubles counters.
- Zimone, Paradox SculptorCommence the Endgame puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
- Vorel of the Hull CladeCommence the Endgame puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
- Arna Kennerüd, SkycaptainCommence the Endgame puts +1/+1 counters on your creatures and Arna Kennerüd, Skycaptain doubles counters.
- Tanazir QuandrixCommence the Endgame puts +1/+1 counters on your creatures and Tanazir Quandrix doubles counters.
- Lt. Cmdr. Geordi La ForgeCommence the Endgame puts +1/+1 counters on your creatures and Lt. Cmdr. Geordi La Forge doubles counters.
- Chief Miles O'BrienCommence the Endgame puts +1/+1 counters on your creatures and Chief Miles O'Brien doubles counters.
- Tekuthal, Inquiry DominusTekuthal, Inquiry Dominus proliferates and Commence the Endgame puts +1/+1 counters on your creatures.
- Atraxa, Praetors' VoiceAtraxa, Praetors' Voice proliferates and Commence the Endgame puts +1/+1 counters on your creatures.