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Commence the Endgame

Commence the Endgame

Instant$0.30

This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Legal in Commander

Is

Does

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Verazol, the Split CurrentCommence the Endgame puts +1/+1 counters on your creatures, which Verazol, the Split Current can use.
  2. The ThingCommence the Endgame puts +1/+1 counters on your creatures and The Thing doubles counters.
  3. Zimone, Paradox SculptorCommence the Endgame puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  4. Vorel of the Hull CladeCommence the Endgame puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
  5. Arna Kennerüd, SkycaptainCommence the Endgame puts +1/+1 counters on your creatures and Arna Kennerüd, Skycaptain doubles counters.
  6. Tanazir QuandrixCommence the Endgame puts +1/+1 counters on your creatures and Tanazir Quandrix doubles counters.
  7. Lt. Cmdr. Geordi La ForgeCommence the Endgame puts +1/+1 counters on your creatures and Lt. Cmdr. Geordi La Forge doubles counters.
  8. Chief Miles O'BrienCommence the Endgame puts +1/+1 counters on your creatures and Chief Miles O'Brien doubles counters.
  9. Tekuthal, Inquiry DominusTekuthal, Inquiry Dominus proliferates and Commence the Endgame puts +1/+1 counters on your creatures.
  10. Atraxa, Praetors' VoiceAtraxa, Praetors' Voice proliferates and Commence the Endgame puts +1/+1 counters on your creatures.

View Commence the Endgame on Scryfall