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Courageous Resolve

Courageous Resolve

Instant$0.73

Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

Legal in Commander

Is

Does

Combos 3

  • Courageous Resolve + Vilis, Broker of Blood + Niv-Mizzet, Parun

    • Infinite card draw

    0 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. When you draw a card, Niv-Mizzet triggers, dealing 1 damage to you. Vilis triggers, causing you to draw a card. Repeat from step 2 until you have 5 life. In response to the next trigger, cast Courageous Resolve by paying {2}{W}, giving a creature you control protection from your opponents until end of turn, drawing a card, and preventing yourself from losing the game this turn. Repeat steps 2 and 3 until your library is empty.

    Commander Spellbook ↗
  • Courageous Resolve + Vilis, Broker of Blood + Niv-Mizzet, the Firemind

    • Infinite card draw
    • Near-infinite damage

    0 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. When you draw a card, Niv-Mizzet triggers, dealing 1 damage to you. Vilis triggers, causing you to draw a card. Repeat from step 2 until you have 5 life. In response to the next trigger, cast Courageous Resolve by paying {2}{W}, giving a creature you control protection from your opponents until end of turn, drawing a card, and preventing yourself from losing the game this turn. Repeat steps 2 and 3 until your library is empty.

    Commander Spellbook ↗
  • Courageous Resolve + Frenetic Efreet + Karplusan Minotaur

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite damage

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Your deck size is 2 or greater. Karplusan Minotaur has indestructible, protection from red or protection from creatures. Your life total is 5 or less.

    Steps

    Cast Courageous Resolve by paying {2}{W}. Activate Frenetic Efreet an arbitrarily large number of times by paying {0}. Resolve a Frenetic Efreet ability, causing you to flip a coin. Karplusan Minotaur triggers. If you won the flip, it deals 1 damage to any target you choose. If you lost the flip, it deals 1 damage to a target of an opponent's choosing. You cannot lose the game due to this damage due to Courageous Resolve, and Karplusan Minotaur cannot be destroyed due to its indestructibility or protection. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Silverquill, the DisputantCourageous Resolve is an Instant or sorcery, which Silverquill, the Disputant can use.
  2. Aziza, Mage Tower CaptainCourageous Resolve is an Instant or sorcery, which Aziza, Mage Tower Captain can use.
  3. Feather, Radiant ArbiterCourageous Resolve is an Instant or sorcery, which Feather, Radiant Arbiter can use.
  4. Sevinne, the ChronoclasmCourageous Resolve is an Instant or sorcery, which Sevinne, the Chronoclasm can use.
  5. Shiko and Narset, UnifiedShiko and Narset, Unified copies your spells and Courageous Resolve is an Instant or sorcery.

View Courageous Resolve on Scryfall