
Critical Hit
Instant$0.24
Target creature gains double strike until end of turn. When you roll a natural 20, return this card from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)
Legal in Commander
Is
Rewards
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Ashling, Flame DancerAshling, Flame Dancer fills your graveyard, which Critical Hit can use because it returns permanents from your graveyard.
- Garland, Knight of Cornelia // Chaos, the EndlessGarland, Knight of Cornelia // Chaos, the Endless fills your graveyard, which Critical Hit can use because it returns permanents from your graveyard.
- Lorehold, the HistorianLorehold, the Historian fills your graveyard, which Critical Hit can use because it returns permanents from your graveyard.
- The Locust GodThe Locust God fills your graveyard, which Critical Hit can use because it returns permanents from your graveyard.
- Dihada, Binder of WillsDihada, Binder of Wills fills your graveyard, which Critical Hit can use because it returns permanents from your graveyard.
- Norman Osborn // Green GoblinNorman Osborn // Green Goblin fills your graveyard, which Critical Hit can use because it returns permanents from your graveyard.
- Rydia, Summoner of MistRydia, Summoner of Mist fills your graveyard, which Critical Hit can use because it returns permanents from your graveyard.
- Ashling, Rekindled // Ashling, RimeboundAshling, Rekindled // Ashling, Rimebound fills your graveyard, which Critical Hit can use because it returns permanents from your graveyard.
- Terra, Herald of HopeTerra, Herald of Hope fills your graveyard, which Critical Hit can use because it returns permanents from your graveyard.
- Terra, Magical Adept // Esper TerraTerra, Magical Adept // Esper Terra fills your graveyard, which Critical Hit can use because it returns permanents from your graveyard.