
Cytoplast Manipulator
Creature — Human Wizard Mutant0/0$0.51
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) , : Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
Legal in Commander
Is
Does
Rewards
Combos 3
Cytoplast Manipulator + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Genesis Chamber
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have a way to kill Cytoplast Manipulator.
Steps
Kill Cytoplast Manipulator. When Cytoplast Manipulator dies, its persist ability triggers, returning it from your graveyard to the battlefield with a +1/+1 counter on it due to its graft ability. When Cytoplast Manipulator enters, Genesis Chamber triggers, creating a creature token. When the creature token enters, Cytoplast Manipulator triggers, moving a +1/+1 counter from it to the creature token. Cytoplast Manipulator dies as a state-based action due to having 0 toughness. Repeat from step 2.
Cytoplast Manipulator + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Blessed Sanctuary
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have a way to kill Cytoplast Manipulator.
Steps
Kill Cytoplast Manipulator. When Cytoplast Manipulator dies, its persist ability triggers, returning it from your graveyard to the battlefield with a +1/+1 counter on it due to its graft ability. When Cytoplast Manipulator enters, Blessed Sanctuary triggers, creating a creature token. When the creature token enters, Cytoplast Manipulator triggers, moving a +1/+1 counter from it to the creature token. Cytoplast Manipulator dies as a state-based action due to having 0 toughness. Repeat from step 2.
Cytoplast Manipulator + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Angelic Sell-Sword
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have a way to kill Cytoplast Manipulator.
Steps
Kill Cytoplast Manipulator. When Cytoplast Manipulator dies, its persist ability triggers, returning it from your graveyard to the battlefield with a +1/+1 counter on it due to its graft ability. When Cytoplast Manipulator enters, Angelic Sell-Sword triggers, creating a creature token. When the creature token enters, Cytoplast Manipulator triggers, moving a +1/+1 counter from it to the creature token. Cytoplast Manipulator dies as a state-based action due to having 0 toughness. Repeat from step 2.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Mikey & Don, Party PlannersMikey & Don, Party Planners puts +1/+1 counters on your creatures, which Cytoplast Manipulator can use.
- Jason Bright, Glowing ProphetJason Bright, Glowing Prophet puts +1/+1 counters on your creatures, which Cytoplast Manipulator can use.
- Xavier Sal, Infested CaptainXavier Sal, Infested Captain proliferates and Cytoplast Manipulator puts +1/+1 counters on your creatures.
- Zimone, Paradox SculptorCytoplast Manipulator puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
- Tanazir QuandrixCytoplast Manipulator puts +1/+1 counters on your creatures and Tanazir Quandrix doubles counters.
- Roalesk, Apex HybridRoalesk, Apex Hybrid proliferates and Cytoplast Manipulator puts +1/+1 counters on your creatures.
- The ThingCytoplast Manipulator puts +1/+1 counters on your creatures and The Thing doubles counters.
- Cayth, Famed MechanistCayth, Famed Mechanist proliferates and Cytoplast Manipulator puts +1/+1 counters on your creatures.
- Elrond, Master of HealingCytoplast Manipulator puts +1/+1 counters on your creatures, which Elrond, Master of Healing can use.
- Experiment KrajCytoplast Manipulator puts +1/+1 counters on your creatures, which Experiment Kraj can use.