
Darwin, Adaptive Mutant
Legendary Creature — Mutant Hero2/1$0.30
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
Legal in Commander
Is
Does
Rewards
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Byrke, Long Ear of the LawByrke, Long Ear of the Law puts +1/+1 counters on your creatures, which Darwin, Adaptive Mutant can use.
- Tromell, Seymour's ButlerTromell, Seymour's Butler proliferates, which Darwin, Adaptive Mutant can use because it puts +1/+1 counters on your creatures.
- Miles Morales // Ultimate Spider-ManMiles Morales // Ultimate Spider-Man puts +1/+1 counters on your creatures, which Darwin, Adaptive Mutant can use.
- Mikey & Don, Party PlannersMikey & Don, Party Planners puts +1/+1 counters on your creatures, which Darwin, Adaptive Mutant can use.
- Bristly Bill, Spine SowerBristly Bill, Spine Sower puts +1/+1 counters on your creatures, which Darwin, Adaptive Mutant can use.
- Zimone, Paradox SculptorZimone, Paradox Sculptor puts +1/+1 counters on your creatures, which Darwin, Adaptive Mutant can use.
- Sazh KatzroySazh Katzroy puts +1/+1 counters on your creatures, which Darwin, Adaptive Mutant can use.
- Tanazir QuandrixTanazir Quandrix puts +1/+1 counters on your creatures, which Darwin, Adaptive Mutant can use.
- Bright-Palm, Soul AwakenerBright-Palm, Soul Awakener puts +1/+1 counters on your creatures, which Darwin, Adaptive Mutant can use.
- Hulk, Strongest There IsHulk, Strongest There Is puts +1/+1 counters on your creatures, which Darwin, Adaptive Mutant can use.