leylines
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Desert Warfare

Desert Warfare

Enchantment$0.28

Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step. At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.

Legal in Commander

Is

Does

Makes tokens

Rewards

Combos 2

  • Desert Warfare + Breath of Fury

    • Infinite combat damage
    • Infinite combat phases
    • Infinite creature tokens with haste
    • Infinite mana creatures you control can produce

    46 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control. You control at least five Deserts.

    Steps

    At the beginning of your combat phase, Desert Warfare triggers, creating at least five creature tokens. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to a creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Desert Warfare + Time Sieve + Mycosynth Lattice

    • Infinite turns

    0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five nontoken Deserts.

    Steps

    Activate Time Sieve by tapping it and sacrificing five nontoken Deserts as they are artifacts due to Mycosynth Lattice. Desert Warfare's first ability triggers five times, causing you to return the Deserts from your graveyard to the battlefield at the beginning of your next end step. Resolve the Time Sieve ability, causing you to get an extra turn after this one. At the beginning of your end step, Desert Warfare triggers five times, returning the sacrificed Deserts from your graveyard to the battlefield. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Quina, Qu GourmetDesert Warfare makes creature tokens and Quina, Qu Gourmet sacrifices your creatures.
  2. Chatterfang, Squirrel GeneralDesert Warfare makes creature tokens, which Chatterfang, Squirrel General can use because it rewards having/making creature tokens.
  3. Shattergang BrothersDesert Warfare makes creature tokens and Shattergang Brothers sacrifices your creatures.
  4. Ghave, Guru of SporesDesert Warfare makes creature tokens and Ghave, Guru of Spores sacrifices your creatures.
  5. Peregrin TookDesert Warfare makes creature tokens and Peregrin Took doubles tokens.
  6. Adrix and Nev, TwincastersDesert Warfare makes creature tokens and Adrix and Nev, Twincasters doubles tokens.
  7. Tippy-Toe, Terrific PartnerDesert Warfare makes creature tokens and Tippy-Toe, Terrific Partner doubles tokens.
  8. Dina, Soul SteeperDesert Warfare makes creature tokens and Dina, Soul Steeper sacrifices your creatures.
  9. Prossh, Skyraider of KherDesert Warfare makes creature tokens and Prossh, Skyraider of Kher sacrifices your creatures.
  10. Old Man WillowDesert Warfare makes creature tokens and Old Man Willow sacrifices your creatures.

View Desert Warfare on Scryfall