
Dismiss into Dream
Enchantment$0.74
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
Legal in Commander
Is
Combos 3
Dismiss into Dream + Goblin Sharpshooter
- Destroy all creatures opponents control
- Destroy each creature that enters the battlefield under an opponent's control
- Lock
Commander Spellbook ↗How it works
Before you start
Goblin Sharpshooter does not have summoning sickness.
Steps
Activate Goblin Sharpshooter targeting a creature an opponent controls. That creature triggers, causing its controller to sacrifice it. Goblin Sharpshooter triggers, untapping itself. Repeat.
Dismiss into Dream + Pirate Ship + Thornbite Staff
- Lock
- Destroy all creatures opponents control
- Destroy each creature that enters the battlefield under an opponent's control
Commander Spellbook ↗How it works
Before you start
Thornbite Staff attached to Pirate Ship. Pirate Ship does not have summoning sickness. You have a way to give Pirate Ship deathtouch. Thornbite Staff attached to Pirate Ship. Pirate Ship does not have summoning sickness.
Steps
Activate Pirate Ship by tapping it, targeting any creature an opponent controls. The creature's ability triggers, causing its controller to sacrifice it. When the creature dies, Pirate Ship triggers, untapping Pirate Ship. Repeat. You may repeat this loop whenever a creature enters the battlefield under an opponent's control. Give Pirate Ship deathtouch, if needed. Activate Pirate Ship by tapping it, dealing 1 damage to any creature an opponent controls, and destroying it due to Pirate Ship's deathtouch. When the creature dies, Pirate Ship triggers, untapping Pirate Ship. Repeat from step 2. If the effect giving Pirate Ship deathtouch is a static effect, you may repeat this whenever a creature enters the battlefield under an opponent's control.
Dismiss into Dream + Deathbringer Thoctar
- Destroy all creatures opponents control
- Destroy each creature that enters the battlefield under an opponent's control
- Lock
Commander Spellbook ↗How it works
Before you start
Deathbringer Thoctar has a +1/+1 counter on it.
Steps
Remve a +1/+1 counter from Deathbringer Thoctar, targeting a creature an opponent controls. That creature triggers, causing its controller to sacrifice it. Deathbringer Thoctar triggers, putting a +1/+1 counter on itself. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Zur, Eternal SchemerDismiss into Dream is an Enchantment, which Zur, Eternal Schemer can use.
- Terra, Magical Adept // Esper TerraDismiss into Dream is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
- Alela, Artful ProvocateurDismiss into Dream is an Enchantment, which Alela, Artful Provocateur can use.
- Callaphe, Beloved of the SeaDismiss into Dream is an Enchantment, which Callaphe, Beloved of the Sea can use.
- Tuvasa the SunlitDismiss into Dream is an Enchantment, which Tuvasa the Sunlit can use.
- Hei Bai, Forest GuardianDismiss into Dream is an Enchantment, which Hei Bai, Forest Guardian can use.
- Tatsunari, Toad RiderDismiss into Dream is an Enchantment, which Tatsunari, Toad Rider can use.
- Eutropia the Twice-FavoredDismiss into Dream is an Enchantment, which Eutropia the Twice-Favored can use.
- Kestia, the CultivatorDismiss into Dream is an Enchantment, which Kestia, the Cultivator can use.
- Ertai, the CorruptedDismiss into Dream is an Enchantment, which Ertai, the Corrupted can use.