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Disorienting Choice

Disorienting Choice

Sorcery$0.32

For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Legal in Commander

Is

Does

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Tatyova, Benthic DruidDisorienting Choice puts extra lands into play, which Tatyova, Benthic Druid can use.
  2. Aesi, Tyrant of Gyre StraitDisorienting Choice puts extra lands into play, which Aesi, Tyrant of Gyre Strait can use.
  3. Bristly Bill, Spine SowerDisorienting Choice puts extra lands into play, which Bristly Bill, Spine Sower can use.
  4. Omnath, Locus of RageDisorienting Choice puts extra lands into play, which Omnath, Locus of Rage can use.
  5. Tannuk, Memorial EnsignDisorienting Choice puts extra lands into play, which Tannuk, Memorial Ensign can use.
  6. Nissa, Resurgent AnimistDisorienting Choice puts extra lands into play, which Nissa, Resurgent Animist can use.
  7. Tifa LockhartDisorienting Choice puts extra lands into play, which Tifa Lockhart can use.
  8. Greensleeves, Maro-SorcererDisorienting Choice puts extra lands into play, which Greensleeves, Maro-Sorcerer can use.
  9. Toph, Earthbending MasterDisorienting Choice puts extra lands into play, which Toph, Earthbending Master can use.
  10. Omnath, Locus of the RoilDisorienting Choice puts extra lands into play, which Omnath, Locus of the Roil can use.

View Disorienting Choice on Scryfall