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District Mascot

District Mascot

Creature — Dog Mount0/0$0.31

This creature enters with a +1/+1 counter on it. , Remove two +1/+1 counters from this creature: Destroy target artifact. Whenever this creature attacks while saddled, put a +1/+1 counter on it. Saddle 1

Legal in Commander

Is

Does

Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawByrke, Long Ear of the Law puts +1/+1 counters on your creatures, which District Mascot can use.
  2. Tromell, Seymour's ButlerTromell, Seymour's Butler proliferates, which District Mascot can use because it puts +1/+1 counters on your creatures.
  3. Torgal, A Fine HoundTorgal, A Fine Hound puts +1/+1 counters on your creatures, which District Mascot can use.
  4. Lily Bowen, Raging GrandmaDistrict Mascot puts +1/+1 counters on your creatures and Lily Bowen, Raging Grandma doubles counters.
  5. Mowu, Loyal CompanionDistrict Mascot puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
  6. Bumi, UnleashedBumi, Unleashed has extra combat phases, which District Mascot can use because it has an attack trigger.
  7. Bruce Banner // The Incredible HulkBruce Banner // The Incredible Hulk has extra combat phases, which District Mascot can use because it has an attack trigger.
  8. Anzrag, the Quake-MoleAnzrag, the Quake-Mole has extra combat phases, which District Mascot can use because it has an attack trigger.
  9. Tifa, Martial ArtistTifa, Martial Artist has extra combat phases, which District Mascot can use because it has an attack trigger.
  10. Zar Ojanen, Scion of EfravaZar Ojanen, Scion of Efrava puts +1/+1 counters on your creatures, which District Mascot can use.

View District Mascot on Scryfall