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Don & Raph, Hard Science

Don & Raph, Hard Science

Legendary Creature — Mutant Ninja Turtle2/4$0.31

Menace Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs less to cast for each artifact you control.)

Legal in Commander

Is

Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Heroes in a Half ShellDon & Raph, Hard Science is a Mutant, which Heroes in a Half Shell can use.
  2. Iron Lad, Young AvengerIron Lad, Young Avenger is an Artifact, which Don & Raph, Hard Science can use.
  3. Mister FantasticMister Fantastic copies your triggered abilities, which Don & Raph, Hard Science can use because it has an attack trigger.
  4. Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Don & Raph, Hard Science can use because it has an attack trigger.
  5. Bruce Banner // The Incredible HulkBruce Banner // The Incredible Hulk has extra combat phases, which Don & Raph, Hard Science can use because it has an attack trigger.
  6. Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Don & Raph, Hard Science can use because it rewards an Instant or sorcery.
  7. Mizzix of the IzmagnusMizzix of the Izmagnus reduces your spell costs, which Don & Raph, Hard Science can use because it rewards an Instant or sorcery.
  8. Magnus the RedMagnus the Red reduces your spell costs, which Don & Raph, Hard Science can use because it rewards an Instant or sorcery.
  9. Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements reduces your spell costs, which Don & Raph, Hard Science can use because it rewards an Instant or sorcery.
  10. Kaza, Roil ChaserKaza, Roil Chaser reduces your spell costs, which Don & Raph, Hard Science can use because it rewards an Instant or sorcery.

View Don & Raph, Hard Science on Scryfall