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Earth Rumble

Earth Rumble

Sorcery$0.20

Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.)

Legal in Commander

Is

Does

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawEarth Rumble puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  2. Lily Bowen, Raging GrandmaEarth Rumble puts +1/+1 counters on your creatures and Lily Bowen, Raging Grandma doubles counters.
  3. Mowu, Loyal CompanionEarth Rumble puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
  4. Verazol, the Split CurrentEarth Rumble puts +1/+1 counters on your creatures, which Verazol, the Split Current can use.
  5. The ThingEarth Rumble puts +1/+1 counters on your creatures and The Thing doubles counters.
  6. Bristly Bill, Spine SowerEarth Rumble puts +1/+1 counters on your creatures and Bristly Bill, Spine Sower doubles counters.
  7. Vorinclex, Monstrous RaiderEarth Rumble puts +1/+1 counters on your creatures and Vorinclex, Monstrous Raider doubles counters.
  8. Zimone, Paradox SculptorEarth Rumble puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  9. Vorel of the Hull CladeEarth Rumble puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
  10. Michelangelo, Weirdness to 11Earth Rumble puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.

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