
Earthen Arms
Sorcery$0.11
Put two +1/+1 counters on target permanent. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Legal in Commander
Is
Does
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Byrke, Long Ear of the LawEarthen Arms puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
- Lily Bowen, Raging GrandmaEarthen Arms puts +1/+1 counters on your creatures and Lily Bowen, Raging Grandma doubles counters.
- Mowu, Loyal CompanionEarthen Arms puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
- Verazol, the Split CurrentEarthen Arms puts +1/+1 counters on your creatures, which Verazol, the Split Current can use.
- The ThingEarthen Arms puts +1/+1 counters on your creatures and The Thing doubles counters.
- Bristly Bill, Spine SowerEarthen Arms puts +1/+1 counters on your creatures and Bristly Bill, Spine Sower doubles counters.
- Vorinclex, Monstrous RaiderEarthen Arms puts +1/+1 counters on your creatures and Vorinclex, Monstrous Raider doubles counters.
- Zimone, Paradox SculptorEarthen Arms puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
- Vorel of the Hull CladeEarthen Arms puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
- Michelangelo, Weirdness to 11Earthen Arms puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.