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Earthen Arms

Earthen Arms

Sorcery$0.11

Put two +1/+1 counters on target permanent. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Legal in Commander

Is

Does

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawEarthen Arms puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  2. Lily Bowen, Raging GrandmaEarthen Arms puts +1/+1 counters on your creatures and Lily Bowen, Raging Grandma doubles counters.
  3. Mowu, Loyal CompanionEarthen Arms puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
  4. Verazol, the Split CurrentEarthen Arms puts +1/+1 counters on your creatures, which Verazol, the Split Current can use.
  5. The ThingEarthen Arms puts +1/+1 counters on your creatures and The Thing doubles counters.
  6. Bristly Bill, Spine SowerEarthen Arms puts +1/+1 counters on your creatures and Bristly Bill, Spine Sower doubles counters.
  7. Vorinclex, Monstrous RaiderEarthen Arms puts +1/+1 counters on your creatures and Vorinclex, Monstrous Raider doubles counters.
  8. Zimone, Paradox SculptorEarthen Arms puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  9. Vorel of the Hull CladeEarthen Arms puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
  10. Michelangelo, Weirdness to 11Earthen Arms puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.

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