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Eddymurk Crab

Eddymurk Crab

Creature — Elemental Crab5/5$0.49

Flash This spell costs less to cast for each instant and sorcery card in your graveyard. This creature enters tapped if it's not your turn. When this creature enters, tap up to two target creatures.

Legal in Commander

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Does

Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Gran-GranGran-Gran fills your graveyard, which Eddymurk Crab can use because it counts cards in your graveyard.
  2. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Eddymurk Crab can use because it has an enter-the-battlefield trigger.
  3. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Eddymurk Crab can use because it has an enter-the-battlefield trigger.
  4. Mister FantasticMister Fantastic copies your triggered abilities, which Eddymurk Crab can use because it has an enter-the-battlefield trigger.
  5. Homer, the HermitEddymurk Crab is a Crab, which Homer, the Hermit can use.
  6. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Eddymurk Crab can use because it has an enter-the-battlefield trigger.
  7. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Eddymurk Crab can use because it has an enter-the-battlefield trigger.
  8. Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Eddymurk Crab can use because it has an enter-the-battlefield trigger.
  9. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Eddymurk Crab can use because it has an enter-the-battlefield trigger.
  10. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Eddymurk Crab can use because it has an enter-the-battlefield trigger.

View Eddymurk Crab on Scryfall