
Elite Guardmage
Creature — Human Wizard2/3$0.24
Flying When this creature enters, you gain 3 life and draw a card.
Legal in Commander
Is
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Rewards
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Mister FantasticMister Fantastic copies your triggered abilities, which Elite Guardmage can use because it has an enter-the-battlefield trigger.
- Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Elite Guardmage can use because it has an enter-the-battlefield trigger.
- Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Elite Guardmage can use because it has an enter-the-battlefield trigger.
- Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Elite Guardmage can use because it has an enter-the-battlefield trigger.
- Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Elite Guardmage can use because it has an enter-the-battlefield trigger.
- Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Elite Guardmage can use because it has an enter-the-battlefield trigger.
- Chief Kyle, Transporter TechChief Kyle, Transporter Tech blinks / re-enters your creatures, which Elite Guardmage can use because it has an enter-the-battlefield trigger.
- The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Elite Guardmage can use because it has an enter-the-battlefield trigger.
- Hope EstheimElite Guardmage gains you life, which Hope Estheim can use.
- Will, Scion of PeaceElite Guardmage gains you life, which Will, Scion of Peace can use.