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Elite Guardmage

Elite Guardmage

Creature — Human Wizard2/3$0.24

Flying When this creature enters, you gain 3 life and draw a card.

Legal in Commander

Is

Does

Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Mister FantasticMister Fantastic copies your triggered abilities, which Elite Guardmage can use because it has an enter-the-battlefield trigger.
  2. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Elite Guardmage can use because it has an enter-the-battlefield trigger.
  3. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Elite Guardmage can use because it has an enter-the-battlefield trigger.
  4. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Elite Guardmage can use because it has an enter-the-battlefield trigger.
  5. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Elite Guardmage can use because it has an enter-the-battlefield trigger.
  6. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Elite Guardmage can use because it has an enter-the-battlefield trigger.
  7. Chief Kyle, Transporter TechChief Kyle, Transporter Tech blinks / re-enters your creatures, which Elite Guardmage can use because it has an enter-the-battlefield trigger.
  8. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Elite Guardmage can use because it has an enter-the-battlefield trigger.
  9. Hope EstheimElite Guardmage gains you life, which Hope Estheim can use.
  10. Will, Scion of PeaceElite Guardmage gains you life, which Will, Scion of Peace can use.

View Elite Guardmage on Scryfall