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Emergent Sequence

Emergent Sequence

Sorcery$0.28

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.

Legal in Commander

Is

Does

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Bristly Bill, Spine SowerEmergent Sequence puts extra lands into play, which Bristly Bill, Spine Sower can use.
  2. Byrke, Long Ear of the LawEmergent Sequence puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  3. Lily Bowen, Raging GrandmaEmergent Sequence puts +1/+1 counters on your creatures and Lily Bowen, Raging Grandma doubles counters.
  4. Mowu, Loyal CompanionEmergent Sequence puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
  5. Verazol, the Split CurrentEmergent Sequence puts +1/+1 counters on your creatures, which Verazol, the Split Current can use.
  6. The ThingEmergent Sequence puts +1/+1 counters on your creatures and The Thing doubles counters.
  7. Vorinclex, Monstrous RaiderEmergent Sequence puts +1/+1 counters on your creatures and Vorinclex, Monstrous Raider doubles counters.
  8. Zimone, Paradox SculptorEmergent Sequence puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  9. Vorel of the Hull CladeEmergent Sequence puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
  10. Michelangelo, Weirdness to 11Emergent Sequence puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.

View Emergent Sequence on Scryfall