
Enter the Unknown
Sorcery$0.36
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.
Legal in Commander
Is
Does
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Bristly Bill, Spine SowerEnter the Unknown puts extra lands into play, which Bristly Bill, Spine Sower can use.
- Byrke, Long Ear of the LawEnter the Unknown puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
- Lily Bowen, Raging GrandmaEnter the Unknown puts +1/+1 counters on your creatures and Lily Bowen, Raging Grandma doubles counters.
- Mowu, Loyal CompanionEnter the Unknown puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
- Verazol, the Split CurrentEnter the Unknown puts +1/+1 counters on your creatures, which Verazol, the Split Current can use.
- The ThingEnter the Unknown puts +1/+1 counters on your creatures and The Thing doubles counters.
- Vorinclex, Monstrous RaiderEnter the Unknown puts +1/+1 counters on your creatures and Vorinclex, Monstrous Raider doubles counters.
- Zimone, Paradox SculptorEnter the Unknown puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
- Vorel of the Hull CladeEnter the Unknown puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
- Michelangelo, Weirdness to 11Enter the Unknown puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.