
Everglades
Land$1.22
This land enters tapped. When this land enters, sacrifice it unless you return an untapped Swamp you control to its owner's hand. : Add .
Legal in Commander
Does
Rewards
Combos 4
Everglades + The Enigma Jewel // Locus of Enlightenment + Deserted Temple
- Infinite mana lands you control can produce
- Infinite colorless mana
- Infinite black mana
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Steps
Activate Everglades by tapping it, adding {C}{B}. Activate Deserted Temple's second ability by paying {1} and tapping it, targeting itself. Locus of Enlightenment triggers, copying Deserted Temple's ability, targeting Everglades. Resolve both Deserted Temple abilities, untapping it and Everglades. Repeat.
Everglades + Adagia, Windswept Bastion + Treachery
- Infinite colorless mana
- Infinite mana lands you control can produce
- Infinite black mana
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
Everglades and up to three other lands you control can collectively tap to produce at least {4}{W}. Adagia has twelve or more charge counters on it.
Steps
Activate Everglades and up to three other lands by tapping them, adding at least {4}{W}. Activate Adagia by paying {3}{W} and tapping it, creating a token copy of Treachery that is legendary attached to any creature. If you control two legendary Treachery permanents, put one into your graveyard due to the legend rule. The Treachery token's enter-the-battlefield ability triggers, untapping Adagia, Everglades and up to three other lands. Repeat.
Everglades + Silvanus's Invoker + Agatha of the Vile Cauldron
- Infinite black mana
- Infinite colorless mana
- Infinite mana lands you control can produce
- Infinite power and toughness for most creatures you control until end of turn
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
Agatha of the Vile Cauldron has at least 7 power.
Steps
Activate Everglades by tapping it, adding two mana. Activate Silvanus's Invoker by paying {1}, untapping Everglades and causing it to become an 8/8 Elemental with trample and haste in addition to its other types until end of turn. Repeat any number of times. Once you have infinite mana, you may tap and untap any other land(s) you control, and if you control lands that can produce {R} and {G}, use the mana to activate Agatha of the Vile Cauldron's ability.
Everglades + Retreat to Emeria + Haru, Hidden Talent
- Infinite lifegain triggers
- Infinite lifegain
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You are able to play a land this turn.
Steps
Play Everglades. When Everglades enters, it and Retreat to Emeria trigger. Resolve the Retreat to Emeria trigger, creating a 1/1 Kor Ally creature token. When the Kor Ally enters, Haru triggers, earthbending Everglades. Resolve the Everglades trigger from step 2, causing you to sacrifice it Haru triggers, returning Everglades from your graveyard to the battlefield. Repeat from step 2.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Everglades can use because it has an enter-the-battlefield trigger.
- The MimeoplasmThe Mimeoplasm copies creatures, which Everglades can use because it has an enter-the-battlefield trigger.
- Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Everglades can use because it has an enter-the-battlefield trigger.