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Treachery

Treachery

Enchantment — Aura$44.66

Enchant creature When this Aura enters, untap up to five lands. You control enchanted creature.

Legal in Commander

Is

Does

Rewards

Combos 28

  • Treachery + Orvar, the All-Form + Whim of Volrath

    • Infinite copies of permanents you control
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    900 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {3}{U}.

    Steps

    Activate up to five lands you control by tapping them, adding at least {3}{U}. Cast Whim of Volrath with buyback by paying {2}{U}, targeting Treachery. Orvar's first ability triggers, causing you to create a copy of Treachery and attach it to any creature. The Treachery token enters the battlefield, causing you to untap up to five lands. Resolve Whim of Volrath, changing nothing and returning it to your hand. Repeat. Once you have infinite mana, you can target any other permanents you control in step 2 to get infinite token copies of them.

    Commander Spellbook ↗
  • Treachery + Orvar, the All-Form + Clockspinning

    • Infinite copies of permanents you control
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    794 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {4}{U}.

    Steps

    Activate up to five lands you control by tapping them, adding at least {4}{U}. Cast Clockspinning with buyback by paying {3}{U}, targeting Treachery. Orvar's first ability triggers, causing you to create a copy of Treachery and attach it to any creature. The Treachery token enters the battlefield, causing you to untap up to five lands. Resolve Clockspinning, returning it to your hand. Repeat. Once you have infinite mana, you can target any other permanents you control in step 2 to get infinite token copies of them.

    Commander Spellbook ↗
  • Treachery + Venser, Shaper Savant + Elesh Norn, Mother of Machines

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    121 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {3}{U}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}{U}. Cast Treachery by paying {3}{U}{U}, attaching it to Elesh Norn. When Treachery enters the battlefield, it triggers twice. Resolve the first trigger, untapping up to five lands. Activate up to five lands by tapping them, adding at least {3}{U}{U}. Resolve the second trigger, untapping up to five lands. Cast Venser by paying {2}{U}{U}. When Venser enters the battlefield, it triggers twice. Resolve both Venser triggers, returning it and Treachery from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Treachery + Yarok, the Desecrated + Venser, Shaper Savant

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    113 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {3}{U}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}{U}. Cast Treachery by paying {3}{U}{U}, attaching it to Yarok. When Treachery enters the battlefield, it triggers twice. Resolve the first trigger, untapping up to five lands. Activate up to five lands by tapping them, adding at least {3}{U}{U}. Resolve the second trigger, untapping up to five lands. Cast Venser by paying {2}{U}{U}. When Venser enters the battlefield, it triggers twice. Resolve both Venser triggers, returning it and Treachery from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Treachery + Hakim, Loreweaver + Claws of Gix

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    86 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {1}{U}{U}. It is your upkeep step.

    Steps

    During your upkeep, activate up to five lands by tapping them, adding at least {1}{U}{U}. Activate Hakim's first ability by paying {U}{U}, returning Treachery from your graveyard to the battlefield attached to Hakim. When Treachery enters, it triggers, untapping up to five lands. Activate Claws of Gix by paying {1} and sacrificing Treachery, causing you to gain 1 life. Repeat.

    Commander Spellbook ↗
  • Treachery + Adagia, Windswept Bastion + Azorius Chancery

    • Infinite mana lands you control can produce
    • Infinite blue mana
    • Infinite white mana
    • Infinite untap of lands you control

    80 decks on Commander Spellbook

    How it works

    Before you start

    Azorius Chancery and up to three other lands you control can collectively tap to produce at least {4}{W}. Adagia has twelve or more charge counters on it.

    Steps

    Activate Azorius Chancery and up to three other lands by tapping them, adding at least {4}{W}. Activate Adagia by paying {3}{W} and tapping it, creating a token copy of Treachery that is legendary attached to any creature. If you control two legendary Treachery permanents, put one into your graveyard due to the legend rule. The Treachery token's enter-the-battlefield ability triggers, untapping Adagia, Azorius Chancery and up to three other lands. Repeat.

    Commander Spellbook ↗
  • Treachery + Adagia, Windswept Bastion + Uthros, Titanic Godcore

    • Infinite mana lands you control can produce
    • Infinite blue mana
    • Infinite untap of lands you control

    Mana needed: 60 decks on Commander Spellbook

    How it works

    Before you start

    Uthros has twelve or more charge counters on it. Uthros nd up to three other lands you control can collectively tap to produce at least {4}{W}{U}. Adagia has twelve or more charge counters on it.

    Steps

    Activate Uthros and up to three other lands by paying {U} and tapping them, adding at least {4}{W}{U}. Activate Adagia by paying {3}{W} and tapping it, creating a token copy of Treachery that is legendary attached to any creature. If you control two legendary Treachery permanents, put one into your graveyard due to the legend rule. The Treachery token's enter-the-battlefield ability triggers, untapping Adagia, Uthros and up to three other lands. Repeat.

    Commander Spellbook ↗
  • Treachery + Adagia, Windswept Bastion + Lotus Field

    • Infinite colored mana
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    34 decks on Commander Spellbook

    How it works

    Before you start

    Lotus Field and up to three other lands you control can collectively tap to produce at least {4}{W}. Adagia has twelve or more charge counters on it.

    Steps

    Activate Lotus Field and up to three other lands by tapping them, adding at least {4}{W}. Activate Adagia by paying {3}{W} and tapping it, creating a token copy of Treachery that is legendary attached to any creature. If you control two legendary Treachery permanents, put one into your graveyard due to the legend rule. The Treachery token's enter-the-battlefield ability triggers, untapping Adagia, Lotus Field and up to three other lands. Repeat.

    Commander Spellbook ↗
  • Treachery + Adagia, Windswept Bastion + Dimir Aqueduct

    • Infinite mana lands you control can produce
    • Infinite blue mana
    • Infinite black mana
    • Infinite untap of lands you control

    25 decks on Commander Spellbook

    How it works

    Before you start

    Dimir Aqueduct and up to three other lands you control can collectively tap to produce at least {4}{W}. Adagia has twelve or more charge counters on it.

    Steps

    Activate Dimir Aqueduct and up to three other lands by tapping them, adding at least {4}{W}. Activate Adagia by paying {3}{W} and tapping it, creating a token copy of Treachery that is legendary attached to any creature. If you control two legendary Treachery permanents, put one into your graveyard due to the legend rule. The Treachery token's enter-the-battlefield ability triggers, untapping Adagia, Dimir Aqueduct and up to three other lands. Repeat.

    Commander Spellbook ↗
  • Treachery + Adagia, Windswept Bastion + Orzhov Basilica

    • Infinite mana lands you control can produce
    • Infinite black mana
    • Infinite white mana
    • Infinite untap of lands you control

    20 decks on Commander Spellbook

    How it works

    Before you start

    Orzhov Basilica and up to three other lands you control can collectively tap to produce at least {4}{W}. Adagia has twelve or more charge counters on it.

    Steps

    Activate Orzhov Basilica and up to three other lands by tapping them, adding at least {4}{W}. Activate Adagia by paying {3}{W} and tapping it, creating a token copy of Treachery that is legendary attached to any creature. If you control two legendary Treachery permanents, put one into your graveyard due to the legend rule. The Treachery token's enter-the-battlefield ability triggers, untapping Adagia, Orzhov Basilica and up to three other lands. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Tasha, the Witch QueenTreachery takes opponents' permanents, which Tasha, the Witch Queen can use.
  2. Don Andres, the RenegadeTreachery takes opponents' permanents, which Don Andres, the Renegade can use.
  3. Garland, Royal KidnapperTreachery takes opponents' permanents, which Garland, Royal Kidnapper can use.
  4. Edea, Possessed SorceressTreachery takes opponents' permanents, which Edea, Possessed Sorceress can use.
  5. Nathan Drake, Treasure HunterTreachery takes opponents' permanents, which Nathan Drake, Treasure Hunter can use.
  6. NihiloorTreachery takes opponents' permanents, which Nihiloor can use.
  7. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Treachery can use because it has an enter-the-battlefield trigger.
  8. Mister FantasticMister Fantastic copies your triggered abilities, which Treachery can use because it has an enter-the-battlefield trigger.
  9. Ertai, the CorruptedTreachery takes opponents' permanents and Ertai, the Corrupted sacrifices your creatures.
  10. Moritte of the FrostMoritte of the Frost copies creatures, which Treachery can use because it has an enter-the-battlefield trigger.

View Treachery on Scryfall