
Everybody Lives!
Instant$16.50
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
Legal in Commander
Is
Does
Combos 1
Everybody Lives! + Soulfire Grand Master + Wheel of Misfortune
- Near-infinite lifegain
Commander Spellbook ↗How it works
Steps
Cast Everybody Lives! by paying {1}{W}, preventing players from losing life this turn. Cast Wheel of Misfortune by paying {2}{R}, choosing an arbitrarily large number. Wheel of Misfortune will deal damage to the player(s) who chose the largest number, but their life total will not decrease due to Everybody Lives!. You will still gain life equal to the amount of damage dealt this way due to Wheel of Misfortune's lifelink given to it by Soulfire Grand Master.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Silverquill, the DisputantEverybody Lives! is an Instant or sorcery, which Silverquill, the Disputant can use.
- Aziza, Mage Tower CaptainEverybody Lives! is an Instant or sorcery, which Aziza, Mage Tower Captain can use.
- Feather, Radiant ArbiterEverybody Lives! is an Instant or sorcery, which Feather, Radiant Arbiter can use.
- Sevinne, the ChronoclasmEverybody Lives! is an Instant or sorcery, which Sevinne, the Chronoclasm can use.
- Shiko and Narset, UnifiedShiko and Narset, Unified copies your spells and Everybody Lives! is an Instant or sorcery.