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Experiment One

Experiment One

Creature — Human Ooze1/1$0.21

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Legal in Commander

Is

Does

Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawByrke, Long Ear of the Law puts +1/+1 counters on your creatures, which Experiment One can use.
  2. Tromell, Seymour's ButlerTromell, Seymour's Butler proliferates, which Experiment One can use because it puts +1/+1 counters on your creatures.
  3. Torgal, A Fine HoundTorgal, A Fine Hound puts +1/+1 counters on your creatures, which Experiment One can use.
  4. Bristly Bill, Spine SowerBristly Bill, Spine Sower puts +1/+1 counters on your creatures, which Experiment One can use.
  5. Zimone, Paradox SculptorZimone, Paradox Sculptor puts +1/+1 counters on your creatures, which Experiment One can use.
  6. Sazh KatzroySazh Katzroy puts +1/+1 counters on your creatures, which Experiment One can use.
  7. Tanazir QuandrixTanazir Quandrix puts +1/+1 counters on your creatures, which Experiment One can use.
  8. Bright-Palm, Soul AwakenerBright-Palm, Soul Awakener puts +1/+1 counters on your creatures, which Experiment One can use.
  9. Hulk, Strongest There IsHulk, Strongest There Is puts +1/+1 counters on your creatures, which Experiment One can use.
  10. Roalesk, Apex HybridRoalesk, Apex Hybrid proliferates, which Experiment One can use because it puts +1/+1 counters on your creatures.

View Experiment One on Scryfall