
Eye of the Storm
Enchantment$1.30
Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with this enchantment. For each copy, the player may cast the copy without paying its mana cost.
Legal in Commander
Is
Combos 11
Eye of the Storm + Lavinia, Azorius Renegade
- Opponents can't cast instants or sorceries
- Lock
Commander Spellbook ↗How it works
Steps
Any time your opponent cast an instant or sorcery it gets exiled with Eye of the Storm. Lavinia, Azorious Renegade prevents them from casting them from exile.
Eye of the Storm + Drannith Magistrate
- Exile all instants and sorceries opponents cast
- Opponents can't cast copies made by Eye of the Storm
- Lock
Commander Spellbook ↗How it works
Steps
Whenever a player casts an instant or sorcery spell, Eye of the Storm triggers, exiling that spell and allowing the player to copy each spell exiled by Eye of the Storm and cast them from exile. Because Drannith Magistrate prevents opponent from playing spells from anywhere but their hands, they cannot cast the copies made by Eye of the Storm.
Eye of the Storm + Archon of Emeria
- Exile all instants and sorceries any player casts
- Players can only cast one spell per turn
- Lock
Commander Spellbook ↗How it works
Steps
Whenever a player casts an instant or sorcery spell, Eye of the Storm triggers, exiling that spell. Because Archon of Emeria prevents players from casting more than one spell each turn, players cannot cast the spell permitted by Eye of the Storm, or any other spell that turn.
Eye of the Storm + Soulless Jailer
- Exile all instants and sorceries players cast from their hand
- Players can't cast spells exiled by Eye of the Storm
- Lock
Commander Spellbook ↗How it works
Steps
Whenever a player casts an instant or sorcery spell, Eye of the Storm triggers, exiling the spell and allowing them to cast a copy of each instant and sorcery card exiled by Eye of the Storm without paying its mana cost. Because Soulless Jailer prevents noncreature spells from being cast from exile, no player may cast spells as permitted by Eye of the Storm.
Eye of the Storm + Deafening Silence
- Exile all instants and sorceries players cast from their hand
- Players can only cast one noncreature spell per turn
- Lock
Commander Spellbook ↗How it works
Steps
Whenever a player casts an instant or sorcery spell from their hand, Eye of the Storm triggers, exiling that spell. Because Deafening Silence prevents players from casting more than one noncreature spell each turn, players cannot cast an instant or sorcery spell permitted by Eye of the Storm, or any other noncreature spell that turn.
Eye of the Storm + Arcane Laboratory
- Exile all instants and sorceries any player casts
- Players can only cast one spell per turn
- Lock
Commander Spellbook ↗How it works
Steps
Whenever a player casts an instant or sorcery spell, Eye of the Storm triggers, exiling that spell. Because Arcane Laboratory prevents players from casting more than one spell each turn, players cannot cast the spell permitted by Eye of the Storm, or any other spell that turn.
Eye of the Storm + Vexing Bauble
- Counter all copies cast from Eye of the Storm
- Exile all instants and sorceries any player casts
- Lock
Commander Spellbook ↗How it works
Steps
Whenever a player casts an instant or sorcery spell, Eye of the Storm triggers, exiling that spell and allowing the player to copy each spell exiled by Eye of the Storm and cast them from exile. When the player casts the copies made by Eye of the Storm, Vexing Bauble triggers, countering those copies.
Eye of the Storm + Spellshift
- Near-infinite casts of all instant and sorcery spells in your library and exiled by Eye of the Storm
Commander Spellbook ↗How it works
Before you start
You have an additional instant or sorcery card in hand.
Steps
Cast the additional instant or sorcery by paying its mana cost, triggering Eye of the Storm. Holding priority, cast Spellshift by paying {3}{U} targeting the instant or sorcery spell. Eye of the Storm triggers, exiling Spellshift and casting copies of Spellshift and any other instants and/or sorceries exiled by Eye of the Storm of your choosing without paying their mana costs. Choose to have Spellshift target any instant or sorcery spell on the stack of your choosing. Resolve Spellshift, countering the chosen instant or sorcery spell and then revealing an instant or sorcery card from your library, cast it without paying its mana cost, and shuffle your library. Eye of the Storm triggers, exiling the instant or sorcery and casting copies of Spellshift and any other instants and/or sorceries exiled by Eye of the Storm of your choosing without paying their mana costs. Repeat from step 4.
Eye of the Storm + Void Mirror
- Exile all instants and sorceries any player casts
- Lock
- Counter all copies cast from Eye of the Storm
Commander Spellbook ↗How it works
Steps
Whenever a player casts an instant or sorcery spell, Eye of the Storm triggers, exiling that spell and allowing the player to copy each spell exiled by Eye of the Storm and cast them from exile. When the player casts the copies made by Eye of the Storm, Void Mirror triggers, countering those copies.
Eye of the Storm + Sorceress's Schemes + Seething Song
- Infinite red mana
- Infinite copies of spells exiled by Eye of the Storm
Commander Spellbook ↗How it works
Before you start
You have another instant or sorcery card in your graveyard or own an exiled card that has flashback.
Steps
Cast Seething Song by paying {2}{R}. Eye of the Storm triggers, exiling Seething Song and causing you to cast a copy of it without paying its mana cost. Resolve the Seething Song copy, adding {R}{R}{R}{R}{R}. Cast Sorceress's Schemes either from your hand by paying {3}{R} or from your graveyard for its flashback cost by paying {4}{R}. Eye of the Storm triggers, exiling Sorceress's Schemes and causing you to cast a copy of it and Seething Song without paying their mana costs. Resolve the copy of Sorceress's Schemes, returning the original Sorceress's Schemes from exile to your hand and adding {R}. Resolve the copy of Seething Song, adding {R}{R}{R}{R}{R}. Repeat from step 4.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Zur, Eternal SchemerEye of the Storm is an Enchantment, which Zur, Eternal Schemer can use.
- Terra, Magical Adept // Esper TerraEye of the Storm is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
- Alela, Artful ProvocateurEye of the Storm is an Enchantment, which Alela, Artful Provocateur can use.
- Callaphe, Beloved of the SeaEye of the Storm is an Enchantment, which Callaphe, Beloved of the Sea can use.
- Tuvasa the SunlitEye of the Storm is an Enchantment, which Tuvasa the Sunlit can use.
- Hei Bai, Forest GuardianEye of the Storm is an Enchantment, which Hei Bai, Forest Guardian can use.
- Tatsunari, Toad RiderEye of the Storm is an Enchantment, which Tatsunari, Toad Rider can use.
- Eutropia the Twice-FavoredEye of the Storm is an Enchantment, which Eutropia the Twice-Favored can use.
- Kestia, the CultivatorEye of the Storm is an Enchantment, which Kestia, the Cultivator can use.
- Ertai, the CorruptedEye of the Storm is an Enchantment, which Ertai, the Corrupted can use.