
Fallaji Wayfarer
Creature — Human Scout2/4$3.59
Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.) Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for or one mana of a color that creature is.)
Legal in Commander
Is
Does
Combos 3
Fallaji Wayfarer + Intruder Alarm + Horned Kavu
- Infinite mana creatures you control can produce
- Infinite untap of creatures
Commander Spellbook ↗How it works
Before you start
You control an additional green or red creature.
Steps
Cast Horned Kavu by tapping Fallaji Wayfarer and a green or red creature. Horned Kavu enters the battlefield, triggering itself and Intruder Alarm. Resolve the Horned Kavu trigger, returning it from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Repeat.
Fallaji Wayfarer + Intruder Alarm + Fleetfoot Panther
- Infinite mana creatures you control can produce
- Infinite untap of creatures
Commander Spellbook ↗How it works
Before you start
You control an additional green or white creature, as well as one additional creature.
Steps
Cast Fleetfoot Panther by tapping Fallaji Wayfarer, a green or white creature, and one additional creature. Fleetfoot Panther enters the battlefield, triggering itself and Intruder Alarm. Resolve the Fleetfoot Panther trigger, returning it from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Repeat.
Fallaji Wayfarer + Intruder Alarm + Cavern Harpy
- Infinite mana creatures you control can produce
- Infinite untap of creatures
Commander Spellbook ↗How it works
Before you start
You control an additional blue or black creature.
Steps
Cast Cavern Harpy by tapping Fallaji Wayfarer and a blue or black creature. Cavern Harpy enters the battlefield, triggering itself and Intruder Alarm. Resolve the Cavern Harpy trigger, returning it from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Saryth, the Viper's FangFallaji Wayfarer taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
- Aang and KataraFallaji Wayfarer taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
- Autumn Willow, HarmonyFallaji Wayfarer taps your creatures, which Autumn Willow, Harmony can use because it triggers when your creature becomes tapped.
- Emmara, Soul of the AccordFallaji Wayfarer taps your creatures, which Emmara, Soul of the Accord can use because it triggers when your creature becomes tapped.
- Wylie Duke, Atiin HeroFallaji Wayfarer taps your creatures, which Wylie Duke, Atiin Hero can use because it triggers when your creature becomes tapped.
- Annie Flash, the VeteranFallaji Wayfarer taps your creatures, which Annie Flash, the Veteran can use because it triggers when your creature becomes tapped.
- Zar Ojanen, Scion of EfravaFallaji Wayfarer taps your creatures, which Zar Ojanen, Scion of Efrava can use because it triggers when your creature becomes tapped.
- Radha, Coalition WarlordFallaji Wayfarer taps your creatures, which Radha, Coalition Warlord can use because it triggers when your creature becomes tapped.
- Lieutenant Hikaru SuluFallaji Wayfarer taps your creatures, which Lieutenant Hikaru Sulu can use because it triggers when your creature becomes tapped.
- Kona, Rescue BeastieFallaji Wayfarer taps your creatures, which Kona, Rescue Beastie can use because it cares how many of your creatures are tapped.