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Fleetfoot Panther

Fleetfoot Panther

Creature — Cat3/4$0.34

Flash When this creature enters, return a green or white creature you control to its owner's hand.

Legal in Commander

Is

Rewards

Combos 8

  • Fleetfoot Panther + Aluren

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

    996 decks on Commander Spellbook

    How it works

    Steps

    Cast Fleetfoot Panther without paying its mana cost due to Aluren. When Fleetfoot Panther enters, it triggers, returning itself from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Fleetfoot Panther + Zacama, Primal Calamity + Panharmonicon

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana lands you control can produce

    Mana needed: 24 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control can tap to produce at least {3}{R}{G}{W}. Lands you control tap for at least {2}{R}{G}{W} plus half the cost of your self-bouncing creature.

    Steps

    Activate all mana-producing lands you control by tapping them, adding at least {3}{R}{G}{W}. Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable. When Zacama enters the battlefield, it triggers twice. Resolve the first trigger, untapping all lands you control. Activate all mana-producing lands you control by tapping them, adding at least {3}{R}{G}{W}. Resolve the second Zacama trigger, untapping all lands you control. Cast Fleetfoot Panther by paying {1}{G}{W}. When Fleetfoot Panther enters the battlefield, it triggers twice, returning itself and Zacama from the battlefield to your hand. Repeat. If lands you control can tap to produce at least {4}{R}{G}{W}, this combo nets infinite mana, and you may use that mana to activate Zacama's other abilities. Activate all mana-producing lands you control by tapping them. Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable. When Zacama enters, its ability triggers twice through Panharmonicon. Resolve the first Zacama trigger, untapping all lands you control. Activate all mana-producing lands you control by tapping them. Resolve the second Zacama trigger, untapping all lands you control. Cast Fleetfoot Panther by paying its mana cost. When Fleetfoot Panther enters, its ability triggers twice, causing you to return itself and Zacama to your hand. Repeat.

    Commander Spellbook ↗
  • Fleetfoot Panther + Fallaji Wayfarer + Intruder Alarm

    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    14 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional green or white creature, as well as one additional creature.

    Steps

    Cast Fleetfoot Panther by tapping Fallaji Wayfarer, a green or white creature, and one additional creature. Fleetfoot Panther enters the battlefield, triggering itself and Intruder Alarm. Resolve the Fleetfoot Panther trigger, returning it from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Repeat.

    Commander Spellbook ↗
  • Fleetfoot Panther + Zacama, Primal Calamity + Elesh Norn, Mother of Machines

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana lands you control can produce

    Mana needed: 13 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control can tap to produce at least {3}{R}{G}{W}. Lands you control tap for at least {2}{R}{G}{W} plus half the cost of your self-bouncing creature.

    Steps

    Activate all mana-producing lands you control by tapping them, adding at least {3}{R}{G}{W}. Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable. When Zacama enters the battlefield, it triggers twice. Resolve the first trigger, untapping all lands you control. Activate all mana-producing lands you control by tapping them, adding at least {3}{R}{G}{W}. Resolve the second Zacama trigger, untapping all lands you control. Cast Fleetfoot Panther by paying {1}{G}{W}. When Fleetfoot Panther enters the battlefield, it triggers twice, returning itself and Zacama from the battlefield to your hand. Repeat. If lands you control can tap to produce at least {4}{R}{G}{W}, this combo nets infinite mana, and you may use that mana to activate Zacama's other abilities. Activate all mana-producing lands you control by tapping them. Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable. When Zacama enters, its ability triggers twice through Elesh Norn. Resolve the first Zacama trigger, untapping all lands you control. Activate all mana-producing lands you control by tapping them. Resolve the second Zacama trigger, untapping all lands you control. Cast Fleetfoot Panther by paying its mana cost. When Fleetfoot Panther enters, its ability triggers twice, causing you to return itself and Zacama to your hand. Repeat.

    Commander Spellbook ↗
  • Fleetfoot Panther + Zacama, Primal Calamity + Yarok, the Desecrated

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana lands you control can produce

    2 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control tap for at least {2}{R}{G}{W} plus half the cost of your self-bouncing creature.

    Steps

    Activate all mana-producing lands you control by tapping them. Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable. When Zacama enters, its ability triggers twice through Yarok. Resolve the first Zacama trigger, untapping all lands you control. Activate all mana-producing lands you control by tapping them. Resolve the second Zacama trigger, untapping all lands you control. Cast Fleetfoot Panther by paying its mana cost. When Fleetfoot Panther enters, its ability triggers twice, causing you to return itself and Zacama to your hand. Repeat.

    Commander Spellbook ↗
  • Fleetfoot Panther + Zacama, Primal Calamity + Virtue of Knowledge // Vantress Visions

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana lands you control can produce

    0 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control tap for at least {2}{R}{G}{W} plus half the cost of your self-bouncing creature.

    Steps

    Activate all mana-producing lands you control by tapping them. Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable. When Zacama enters, its ability triggers twice through Virtue of Knowledge. Resolve the first Zacama trigger, untapping all lands you control. Activate all mana-producing lands you control by tapping them. Resolve the second Zacama trigger, untapping all lands you control. Cast Fleetfoot Panther by paying its mana cost. When Fleetfoot Panther enters, its ability triggers twice, causing you to return itself and Zacama to your hand. Repeat.

    Commander Spellbook ↗
  • Fleetfoot Panther + Zacama, Primal Calamity + Mirror Room // Fractured Realm

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana lands you control can produce

    0 decks on Commander Spellbook

    How it works

    Before you start

    Fractured Realm is unlocked. Lands you control tap for at least {2}{R}{G}{W} plus half the cost of your self-bouncing creature.

    Steps

    Activate all mana-producing lands you control by tapping them. Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable. When Zacama enters, its ability triggers twice through Fractured Realm. Resolve the first Zacama trigger, untapping all lands you control. Activate all mana-producing lands you control by tapping them. Resolve the second Zacama trigger, untapping all lands you control. Cast Fleetfoot Panther by paying its mana cost. When Fleetfoot Panther enters, its ability triggers twice, causing you to return itself and Zacama to your hand. Repeat.

    Commander Spellbook ↗
  • Fleetfoot Panther + Zacama, Primal Calamity + Starfield Vocalist

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana lands you control can produce

    0 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control tap for at least {2}{R}{G}{W} plus half the cost of your self-bouncing creature.

    Steps

    Activate all mana-producing lands you control by tapping them. Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable. When Zacama enters, its ability triggers twice through Starfield Vocalist. Resolve the first Zacama trigger, untapping all lands you control. Activate all mana-producing lands you control by tapping them. Resolve the second Zacama trigger, untapping all lands you control. Cast Fleetfoot Panther by paying its mana cost. When Fleetfoot Panther enters, its ability triggers twice, causing you to return itself and Zacama to your hand. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Mister FantasticMister Fantastic copies your triggered abilities, which Fleetfoot Panther can use because it has an enter-the-battlefield trigger.
  2. Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which Fleetfoot Panther can use because it has an enter-the-battlefield trigger.
  3. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Fleetfoot Panther can use because it has an enter-the-battlefield trigger.
  4. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Fleetfoot Panther can use because it has an enter-the-battlefield trigger.
  5. Rin and Seri, InseparableFleetfoot Panther is a Cat, which Rin and Seri, Inseparable can use.
  6. Kaheera, the OrphanguardFleetfoot Panther is a Cat, which Kaheera, the Orphanguard can use.
  7. Arahbo, Roar of the WorldFleetfoot Panther is a Cat, which Arahbo, Roar of the World can use.
  8. Olag and Miau, New FriendsFleetfoot Panther is a Cat, which Olag and Miau, New Friends can use.

View Fleetfoot Panther on Scryfall