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Firemind Vessel

Firemind Vessel

Artifact$0.23

This artifact enters tapped. : Add two mana of different colors.

colorlessLegal in Commander

Is

Does

Combos 10

  • Firemind Vessel + Trazyn the Infinite + Staff of Domination

    • Infinite card draw
    • Infinite colored mana
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana creatures you control can produce

    30 decks on Commander Spellbook

    How it works

    Before you start

    Trazyn the Infinite does not have summoning sickness.

    Steps

    Activate Trazyn the Infinite using Firemind Vessel's ability by tapping it, adding two mana of differing colors. Activate Trazyn the Infinite using Staff of Domination's first ability by paying {1}, untapping it. Repeat. Once you have infinite mana, you may use it to activate any of Staff of Domination's abilities using Trazyn the Infinite.

    Commander Spellbook ↗
  • Firemind Vessel + Trazyn the Infinite + Pili-Pala

    • Infinite colored mana

    23 decks on Commander Spellbook

    How it works

    Steps

    Activate Trazyn using Firemind Vessel's ability by tapping it, adding {2}. Activate Trazyn using Pili-Pala's ability by paying {2} and untapping it, adding one mana of any color. Repeat.

    Commander Spellbook ↗
  • Firemind Vessel + Myr Welder + Staff of Domination

    • Infinite card draw
    • Infinite colored mana
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana creatures you control can produce

    21 decks on Commander Spellbook

    How it works

    Steps

    Activate Myr Welder using Firemind Vessel's ability by tapping it, adding two mana of different colors. Activate Myr Welder using Staff of Domination's first ability by paying {1}, untapping it. Repeat.

    Commander Spellbook ↗
  • Firemind Vessel + Pentavus + Dross Scorpion

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers

    19 decks on Commander Spellbook

    How it works

    Steps

    Activate Firemind Vessel by tapping it, adding {2} Activate Pentavus's first ability by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Pentavite creature token. Activate Pentavus's second ability by paying {1} and sacrificing the Pentavite. When the Pentavite dies, Dross Scorpion triggers, untapping Firemind Vessel. Resolve the Pentavus ability, putting a +1/+1 counter on it. Repeat.

    Commander Spellbook ↗
  • Firemind Vessel + Trazyn the Infinite + Farmstead Gleaner

    • Infinite +1/+1 counters on a creature

    17 decks on Commander Spellbook

    How it works

    Steps

    Activate Trazyn using Firemind Vessel's ability by tapping it, adding {2}. Activate Trazyn using Farmstead Gleaner's ability by paying {2} and untapping it, putting a +1/+1 counter on Trazyn. Repeat.

    Commander Spellbook ↗
  • Firemind Vessel + Voltaic Key + The Enigma Jewel // Locus of Enlightenment

    • Infinite colored mana
    • Infinite mana artifacts you control can produce

    10 decks on Commander Spellbook

    How it works

    Steps

    Activate Firemind Vessel by tapping it, two mana of different colors. Activate Voltaic Key by paying {1} and tapping it, targeting Firemind Vessel. Locus of Enlightenment triggers, copying Voltaic Key's ability, targeting Voltaic Key. Resolve both Voltaic Key abilities, untapping it and Firemind Vessel. Repeat.

    Commander Spellbook ↗
  • Firemind Vessel + Tezzeret the Seeker + The Peregrine Dynamo

    • Infinite colored mana
    • Infinite mana artifacts you control can produce

    5 decks on Commander Spellbook

    How it works

    Steps

    Activate Tezzeret's first loyalty ability by putting a loyalty counter on it, targeting Firemind Vessel and The Peregrine Dynamo. Holding priority, activate Firemind Vessel by tapping it, adding two mana of differing colors. Activate The Peregrine Dynamo by paying {1} and tapping it, copying Tezzeret's ability, targeting Firemind Vessel and The Peregrine Dynamo. Resolve the copy of Tezzeret's ability, untapping Firemind Vessel and The Peregrine Dynamo. Repeat from step 2.

    Commander Spellbook ↗
  • Firemind Vessel + Idris, Soul of the TARDIS + Pemmin's Aura

    • Infinite black mana
    • Infinite green mana
    • Infinite red mana
    • Infinite white mana

    1 decks on Commander Spellbook

    How it works

    Before you start

    Idris does not have summoning sickness. Pemmin's Aura attached to Idris.

    Steps

    Activate Idris using Firemind Vessel's ability by tapping it, adding {1}{U}. Activate Pemmin's Aura's first ability by paying {U}, untapping Idris. Repeat.

    Commander Spellbook ↗
  • Firemind Vessel + Idris, Soul of the TARDIS + Freed from the Real

    • Infinite black mana
    • Infinite green mana
    • Infinite red mana
    • Infinite white mana

    1 decks on Commander Spellbook

    How it works

    Before you start

    Idris does not have summoning sickness. Freed from the Real attached to Idris.

    Steps

    Activate Idris using Firemind Vessel's ability by tapping it, adding {1}{U}. Activate Freed from the Real's second ability by paying {U}, untapping Idris. Repeat.

    Commander Spellbook ↗
  • Firemind Vessel + Trazyn the Infinite + Soliton

    • Infinite red mana
    • Infinite green mana
    • Infinite black mana
    • Infinite white mana

    0 decks on Commander Spellbook

    How it works

    Steps

    Activate Trazyn using Firemind Vessel's ability by tapping it, adding {U} and one mana of another color. Activate Trazyn using Soliton's ability by paying {U}, untapping it. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Alibou, Ancient WitnessFiremind Vessel taps your artifacts, which Alibou, Ancient Witness can use because it cares how many of your artifacts are tapped.
  2. Aang and KataraFiremind Vessel taps your artifacts, which Aang and Katara can use because it cares how many of your artifacts are tapped.
  3. Lita, Mechanical EngineerLita, Mechanical Engineer untaps your artifacts and Firemind Vessel taps your artifacts.
  4. Living Brain, Mechanical MarvelLiving Brain, Mechanical Marvel untaps your artifacts and Firemind Vessel taps your artifacts.
  5. Derevi, Empyrial TacticianDerevi, Empyrial Tactician untaps your artifacts and Firemind Vessel taps your artifacts.
  6. Gandalf the GreyGandalf the Grey untaps your artifacts and Firemind Vessel taps your artifacts.
  7. Ioreth of the Healing HouseIoreth of the Healing House untaps your artifacts and Firemind Vessel taps your artifacts.
  8. Teferi, Temporal ArchmageTeferi, Temporal Archmage untaps your artifacts and Firemind Vessel taps your artifacts.
  9. Xolatoyac, the Smiling FloodXolatoyac, the Smiling Flood untaps your artifacts and Firemind Vessel taps your artifacts.
  10. Estrid, the MaskedEstrid, the Masked untaps your artifacts and Firemind Vessel taps your artifacts.

View Firemind Vessel on Scryfall